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Uploaded
Oct 31, 2011 | 5:19 PM EDT

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Medals

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.

Reviews


Piebot5000Piebot5000

Rated 3 / 5 stars

Solid but it crashed on me

She glitched out on me when I shot/pushed in the wrong direction one of the spikey death blocks...didn't have the heart to go back though it again and see the ending.

Too bad, the game was certainly above average.



TTay21TTay21

Rated 1 / 5 stars

Disapointing

The only thing I enjoyed about this game was the music and screaming voices. I admit, it did get a chill out of me, but this game lacks things other games should have. No offense, of course. But, I disliked this game very much and was very disappointed with what i played.



iantherageiantherage

Rated 2 / 5 stars

All Atmosphere, No Substance

This game is clearly trying to establish itself as an "art game" right off the bat. I'm 100% behind games as art, but this misses the point of games as art.

Games are interactive, and that's what they can give us that movies, paintings, and other types of art can't. When the way you interact with the game doesn't add to that art, then you're missing out on why gaming is a legitimate medium.

I don't mean to totally bash this game, there's a lot of potential here, and clearly a lot of love that went into it, but right now it's message is intentionally vague to seem mysterious, and the gameplay doesn't add to it's message as a good art game should.

I look forward to seeing future projects from you.


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GeorgeFendorGeorgeFendor

Rated 5 / 5 stars

Captivating

Great use of music, artwork, plot, and gameplay to give the player the sense of a dying world. I would, however, appreciate a little more backstory. I especially like the soundtrack, it would be great to get a link



godhammergodhammer

Rated 4.5 / 5 stars

This was a hard review to make.

I really should give this a ten. I really should. This is my sort of game, meets me, talks to me, and is everything i wanted from a game in a long time. So on a personal note, it was really hard to put aside my personal love and focus on the game itself.

The graphics were very amazing. The complex sprite images and symbolism are very thorough and appealing, and the gamer almost immediately gets a feel for what the game is going to be like. The color transition through the game's progress is fairly well constructed, becoming more intense.

The music is an odd touch, adding to the already insane atmosphere provided by the visuals. None of the sounds seem too obscure, it changes frequently enough so that the player can be exposed fully to it without having to hear it too much.

The text is perspectively based. For people who don;t like this, it can be a turn off. But it was well executed, the timing and placement was logical, and even helping guide the player with the textual placing is a very nice touch.

The gameplay is where I unfortunately have to sigh. For the most part, very thorough and grand, and although a touch clunky, the player (at least, I) soon adapts to it as a fluid motion throughout a morphing background. The respawn cry is amazingly weird, and near the beginning I killed my character deliberatly to hear that awesome cry again. The clunkiness and precision of some of the jumps is downright annoying, and especially near the end dying and being sent back a five minute hike is incredibly taxing.

Amazing debut on Newgrounds, though.


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