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Oct 31, 2011 | 5:19 PM EDT

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Medals

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Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.

Reviews


TrancePacificaTrancePacifica

Rated 5 / 5 stars

Beautiful

Everything was amazing, the music, the graphics, the story. This is actually one of the few games on here I really enjoyed. I hope you make more!


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Decibel7Decibel7

Rated 2.5 / 5 stars

It was a little short, little easy, lemon-squeezey

First of all completing a game in general is impressive. It takes much dedication to see anything finished regardless of how big or how small.

Now onto some of my criticism. Having played the game all the way through and being a horror-game fanatic, I'd like to point out that this is not horrifying at all though I felt like it was trying to be. Perhaps the direction was to be odd or discomforting, but the entire time I felt like it was only quirky. And not intentionally, but the bad kind of quirky. The controls felt too stiff or too sensitive in movement, and why did you bring in a gun? Rather that's not the problem so to speak but the power you give the player with that type of weapon really lowers the challenge factor.

Enemies weren't really well addressed. I wasn't sure who was my enemy or who was only there for kicks and giggles. Same with the scenery. There were many occasions that I was stopped dead in my tracks due to a black tile which I thought was just the background. One instance I was walking down a short corridor and I couldn't even tell when the floor began and the walls ended.

The "story" felt like it was written by a teenage girl who feels like she's full of clever wit and hormonal angst. None of the "poetry" even made any sense. One she says that "we are flame" for the sun and then mentions that "we will pay for what I've done." Earlier in the game she mentioned flowers. Either Gyossait has the attention span of a newt or she can't make up her mind what her true motives are.

I feel like I pointed out all the bad things. I'd like to mention some of the GOOD.

The art was fantastic. (Except for the last boss in my opinion with the flash Atari-esque bullets flying at you....) Whoever lead the art design has great potential and I like to see more. The level design was interesting but I felt like a little too easy at times (and others a bit confusing). The music/sound effects were, I think, the highlight of this little game.

All in all this had a lot of potential but, for me, felt like it didn't entirely reach it. Nothing stood out as a game but it was still a good way to pass the time. I do hope you take my criticism as constructive (as a player) and I hope to see more work from you soon (especially if it's in this direction).


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GlassDiceStudiosGlassDiceStudios

Rated 3.5 / 5 stars

Intriguing

I think it goes without saying that hands down, the art direction for this game was incredible. Aesthetically speaking, this game carries so much originality, creativity, and a great imagination. I found myself thinking "I've probably seen something akin to this in my nightmares!" or something around those lines. Without a doubt, the game is great in terms of the world you have created.
As for other components of the game, however, it didn't do so well for me. I am not a big advocate of gunning down people all the time, but some of the enemies failed to make me scared. The jumping mechanics in the game also left me a little frustrated at times. So the enemies in this game, didn't make it too scary for me.
Finally, in terms of the poetic contents of your game...
[SPOILER ALERT]
I have to say, for me, I interpreted this as a sort of frustrated/sorrow process in which the character suffered the loss of love, most likely from rejection or through a breakup with a girl, and struggles to remain passive, whereas others around him urge him to resort to violence.
I think one great thing about it was that he struggled with the idea that she had become a monster, a crazy being. Either that or it was his own personal demon that was causing him to resort to violence. But there's also a whole bunch to consider... the silver lady who had a severed head, and who's brainy guts gave birth to him... the silver tree...
I considered the giant head that you had to fight to be either his personal demon or a manifestation of her... or maybe even a dude who "had her heart". The demonic angel mask/gunner chick at the end, I think it's safe to say that it was her... And he freed her from her own monstrosity by bringing an end to her life. Is how I interpreted this game.
To be fairly honest, I'm not much of the whole "angsty, frustrated" approach towards a breakup. Have I been hurt before? Yes. So much to the point I want to destroy myself and those around me? Hells yes...
But I still believe that there is a way to how people can and should deal with it... the world won't stop to revolve around us. A brute fact of life.
[SPOILER END]
Regardless, I found this game to be enjoyable... but I won't really grade it too much based on game mechanics, as I consider this game to be an arthouse game, and that's where most of my review focuses on.
Was it good? Yes. Was it fun? Yes. Did I enjoy it? Sorta.
I don't mean to finger at your personal wounds and such, but I personally feel that this game speaks a lot from your OWN personal experiences in life... and the way you decided to create it into a game? Brilliant.
7 stars total. Minus 3 for some gameplay frustration and the somewhat cliched "I am angry and hurt over the losses of love" type theme (again, just my interpretation).

Regardless, keep up the great work


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lordtac1lordtac1

Rated 3 / 5 stars

Didn't Like it

It was ok. . . I turned the sound up, cut off most of the lights, and the "Fear" started to work for a bit. But it was just to far out there. After "killing" the first "Girl" I was already so disconnected from the experience that the rest of the scary things didn't bother me.

Ratings
----------
Game play (6/10) - It was alright, nothing that hasn't already been done as far as platformers are concerned, just walk around collect keys activate switches and continue the story.

Graphics (7/10) - Reminiscent of super Nintendo, but they weren't really enough to scare me or impress me, the backgrounds however were quite nice.

Sound (4/10) - I get that your trying to be scary but common man it gets annoying after a while.

Music (?/?) - I didn't hear any music, I heard the background noise while roaming, but no music.

Controls (8/10) - Simple, easy to understand, but i kept sliding around like I was on ice.

Options (0/10): no mute, no graphics options, nothing. Every game no matter what framework their using "needs" options

Warnings (0/10) - You need to put an epilepsy warning on this before someone gets hurt, I'm not sure how much flashing is needed to cause problems, but this game certainly did have quite a few sudden and unexpected flashes. Better safe than sorry.

Bugs: I experienced a crash about half-way through the game where you run-into that 2nd moveable object (like the one that crushed the girl) I shot it with the rose gun in an attempt to move it, and it immediately crashed the game, froze firefox, and forced me to restart the program before the music would stop playing. Also the girls walking around swinging the swords will sometimes get stuck inside the walls of some rooms.

Suggestions
------------------
1- Save points
2- options menu
3- Ability to pause the game
4- Epilepsy warning
5- mute buttons

I don't really have any more, horror games are very very niche and I'm not part of that group, however I did my best to be fair and honest with my rating of this game. I hope you fix the bugs and implement options in your next game though.


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Tragic-MimeTragic-Mime

Rated 5 / 5 stars

You good sir have disturbed me.

I dont normally like scary games. In fact, I don't at all, because games that are intended to scare don't scare me. I was terrified while playing this, and for everybody who didn't understand the story, they're pretty stupid. A quick look at the description and actually playing the game will help.

I must say that I enjoyed all of this, even though everybody who was near me playing this will continue to taunt me for repeating "I hate this game i hate this game i hate this game why cant i stop playing". 5/5, good sir.