Be a Supporter!

Credits & Info

Oct 31, 2011 | 5:19 PM EDT

If you liked this, check these out!

Plenty more like this here!

  • Art Games
    Art Games Games that were made as art.
  • Halloween 2011
    Halloween 2011 The collection of Halloween-themed submissions from 2011!
  • Stencyl
    Stencyl Featured games made with Stencyl.


Log in to save your medals! Don't have an account? Create one for free!

Advisory Animal 5 Points Discover the dog who can speak in the tounge of man.
Born Again 5 Points Experience rebirth the first time.
Human Nature 5 Points Kill a living creature with your weapon
Self Defense 5 Points Kill an enemy with their own projectile
The Call 5 Points Awaken her guardians
Facade Breaks 10 Points Defeat Uzaza
End of Us 50 Points Complete the game with the aid of the gun
Insult to Injury Secret Medal: Unlock this medal to view its details!
Curiouser and Curiouser Secret Medal: Unlock this medal to view its details!
Altruist Secret Medal: Unlock this medal to view its details!

Author Comments

11/8/11 Still working on the medals guys, hang in there. Also tried some more optimizing to fix the slippery/sticky controls issue some of you have. (also, if you have a FB tab up, try closing that)

**CONTROLS** LEFT/RIGHT walk left/right UP = Jump DOWN = Raise shield (while standing)/Use Weapon(later in game,while standing)

Oyeatia, creator and god of man surrenders his deity, descending to the green earth in search of a lost love. Gyossait sleeps in the warm black heart of the dying planet, her dreams seep into the weakening minds of man. The end begins.

Update History:

11/5/11 Patched vanishing keys, walking off map, alternative ending, Medals implemented but pending.



Rated 3 / 5 stars

Ah, art games!

What's to be said of them that hasn't already?

That they're a thinly-veiled cry for attention? No.

That they're obnoxiously pretentious, and often lack anything that would make them qualify as a game-- especially fun and interesting game mechanics? Nope, someone's said that too.

Oh, I know! How about that they could be made by just about anyone, as they require very little knowledge of programming? What? Someone mentioned that earlier? Dammit!

And here I was thinking that it would be clever to say that art games are pretty much garbage and have NO right to be called games. Then, I'd give you a score of 0. Why? That's why.

Oh well.

But, in all seriousness. Here's my review:

For the sake of fairness, I'm going to review this as I would any other game. That means I'm going to completely ignore the vague symbolism, and whatever kind of central theme this might have and, instead, look at the actual game play mechanics and whether they work or not.

Okay, we'll start with graphics, as they are quite literally the very first thing the player sees.

I must admit, the pixel art you used at the beginning was very good, but everything afterwards was just disappointing. Your entire game consisted of different shades of 3-4 colors from what I saw (Red, white, black, and grey.), which is very depressing and drab. Everything looked bland, and if you want to keep players interested, that's not the way to do it.

Now, onto controls and such.
Your controls are never officially explained, not even in your description. First-time players will have some trouble figuring it out. That is a problem that could've easily been fixed, but wasn't.

Not only that, but platforming is pretty hit-and-miss. "Slippery" might be the word used to describe it. In my experience, jumping had a tendency to alternate between extremes. Sometimes, I nearly missed platforms, other times I overshot them completely. This isn't really a problem, but I would still tweak it a bit if I were you.

Another problem I had with the game was that there didn't seem to be any sense of progression. It just seemed that the first level went on and and on and on without end, which got boring very quick. It didn't help that the gameplay is largely repetitive (Pickup key, hit switch, open door, wash, rinse, repeat).

Other than that, everything was fine. No complaints. The creepy atmosphere was sufficiently..well....creepy. The music added to that a great deal, setting the rather dreary mood. And, on my first playthrough, that one part where you fall into the dark pit made me jump.

Final Verdict:

Slippery controls: -1

bland, visually unappealing: -1

no real sense of progression + repetitive gameplay: -2

Final score: 6/10


Rated 2 / 5 stars

Gameplay killed it

I liked the atmosphere in this game, and the artwork. But it was just way too slow and at times insufferable. At one point I died and went back several minutes of long slow agonizing walking. That was the point I quit. The character's movement is horrid, and you do not get a good feel for controlling it.

People find this review helpful!


Rated 3 / 5 stars

it was ok

it was ok but it was long and you only get two forms of defense. sheild or gun. there was a boss in the middle but i didnt really see much of a point to it. i liked the concept and the art though. but im still not sure what the message was...

People find this review helpful!


Rated 5 / 5 stars


I love games like this, i've played esrthbound, world of goo, manhunt 2, portal and so on and i just love how deep mindfucking are they, this is not a exception. Unlike Silent Hill this game is not filled with freud's nightmares but actually really thrilling stuff (no penis headed boys or sexy girls trying to rape me)


Rated 4.5 / 5 stars

Excellent Game

I read these other reviews, and a lot of them make sense, but I do not see how much of it detracts from the game's value. I personally did not see this as an "art game" until it was pointed out as such, even though it does have a lot of Lovecraft-esque poetry and creepy themes to it. The controls I never did see ingame, although they were not hard to find out. Arrow keys are the first thing you go to once WASD fails, right?

The story line reminded me a lot of Greek mythology, with the rape of Persephone. Not exactly the same story, but both involving gods having to descend upon hell to rescue a woman. This game seems to rely heavily on implications, rather than simply coming out and telling the player exactly what is happening, so an exact story cannot quite be derived from the game without paying supreme attention to the poetry scrawled upon the walls at various points, most of which is cryptic until linked up with later verses.

All in all, it had superb and easy to master controls and gameplay, and a fairly fitting seasonal horror theme right on time for Halloween. Cryptic and poetic enough to be considered artistic, yet not so abstract that it cannot be pinned down and understood. All in all, I greatly enjoyed playing this. Well done.

People find this review helpful!