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Credits & Info

Oct 30, 2011 | 11:23 PM EDT

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Author Comments

Melee Man is a collaboration between myself and David vs Goliath. We built this game in under a week! The game is rendered at 160x144 (Gameboy Color resolution) and features addictively brutal gameplay elements and 2 beastly boss rooms.

Melee Man features the retro stylings of Daniel Davis. Daniel is making waves in the USA chiptune scene with his blend of timeless melodies and mathematical rhythms... using only an original GameBoy as his instrument!

A/D or Arrow Keys to Move
W, Up Arrow, C or J to Jump
S, Down Arrow, Z or K to Shoot
R to Retry
M to Mute


10/31/2011 - I moved some levels around and fixed a few major complaints that people had. Really great feedback, guys! Keep it coming. :)

10/31/2011 (2) - Fixed a bug wherein the boss on level 15 had more health than intended. He should now die after the 8th hit. Thanks as always for your continued support and feedback. :)

11/13/2011 - Fixed a bug where levels would not load for certain users. Thanks for bringing this to my attention, everyone! Let me know if any of you still have problems.



Rated 5 / 5 stars

10/10 Like skyrim without guns.


Rated 3.5 / 5 stars

Normal platforming game. nice effort and style.


Rated 5 / 5 stars

Its a very good game but epic face on level fifteen is very challenging.


Rated 4 / 5 stars

its a great game and all, but the boss is a bit tough. in level 15, im having a hard time with the boss as it progresses. other than that, keep it up.


Rated 1 / 5 stars

The horrible lag in level 15 combined with the fact when either the boss or you gets hit, you start to "flash", means both you and the boss become invisible, usually resulting in you falling into a pit. Sorry, but it's just inexcusable. If the game is going to have lag issues, have the characters change color when they are invincible after being hit, don't have them flash.