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Oct 30, 2011 | 11:23 PM EDT

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Level 1 Complete! 5 Points Reach the door at the end of Level 1
Level 10 Complete! 5 Points Reach the door at the end of Level 10
Level 2 Complete! 5 Points Reach the door at the end of Level 2
Level 3 Complete! 5 Points Reach the door at the end of Level 3
Level 4 Complete! 5 Points Reach the door at the end of Level 4
Level 5 Complete! 5 Points Reach the door at the end of Level 5
Level 6 Complete! 5 Points Reach the door at the end of Level 6
Level 7 Complete! 5 Points Reach the door at the end of Level 7
Level 8 Complete! 5 Points Reach the door at the end of Level 8
Level 9 Complete! 5 Points Reach the door at the end of Level 9
Level 11 Complete! 10 Points Reach the door at the end of Level 11
Level 12 Complete! 10 Points Reach the door at the end of Level 12
Level 13 Complete! 10 Points Reach the door at the end of Level 13
Level 14 Complete! 10 Points Reach the door at the end of Level 14
Level 15 Complete! 10 Points Reach the door at the end of Level 15
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Author Comments

Melee Man is a collaboration between myself and David vs Goliath. We built this game in under a week! The game is rendered at 160x144 (Gameboy Color resolution) and features addictively brutal gameplay elements and 2 beastly boss rooms.

Melee Man features the retro stylings of Daniel Davis. Daniel is making waves in the USA chiptune scene with his blend of timeless melodies and mathematical rhythms... using only an original GameBoy as his instrument!

Controls:
A/D or Arrow Keys to Move
W, Up Arrow, C or J to Jump
S, Down Arrow, Z or K to Shoot
R to Retry
M to Mute

UPDATES

10/31/2011 - I moved some levels around and fixed a few major complaints that people had. Really great feedback, guys! Keep it coming. :)

10/31/2011 (2) - Fixed a bug wherein the boss on level 15 had more health than intended. He should now die after the 8th hit. Thanks as always for your continued support and feedback. :)

11/13/2011 - Fixed a bug where levels would not load for certain users. Thanks for bringing this to my attention, everyone! Let me know if any of you still have problems.

Reviews


CanjulCanjul

Rated 2 / 5 stars

Bad, even by "retro" standards.

Didn't really appeal to me. The graphics were ugly, the music was too basic and grating and the controls were pretty sticky. I understand that recreating an old Gameboy Colour was the idea and you certainly accomplished that.

But the Gameboy Colour sucked. It sucked hard. It was an awful console. Perfectly serviceable in its day, but did not age well. No way in Hell.

Combine that with the pretty soulless character, setting and gameplay and you get...a generic Gameboy era platformer built in under a week with no real features to help it stand out from the crowd of other retro pixel games. This wouldn't even have flown in 1998, on the Gameboy Colour, because there were better games even then. Lord knows there are better games now.


TheVillageBlacksmith responds:

I'm sorry you feel that way. I do remember reading reports of children being brutally assaulted by Gameboy Colors right around the time they were most popular. I can only assume that this happened to you and I feel that you are very strong, brave and tolerant to be able to try out a game honoring them. I admire your courage.


sesithclock73sesithclock73

Rated 4 / 5 stars

A cool little game

Pretty fun, though some of the platforms are kinda hard to discern from the background, leading to death falls. One question, if he's Melee Man, why is his primary weapon a gun?



BatraalBatraal

Rated 3.5 / 5 stars

HARD

It was funny til level 15, cause it's TOO HARD, when the boss started to shoot all those undodgeable things i was like "are you kidding me?"


TheVillageBlacksmith responds:

There's an even harder boss later. D:


YozhYozh

Rated 0.5 / 5 stars

I got pwned.

After getting pwned 50 times in a row with epic randomness on level 13, I can say I had no much fun.
P.S. Lol at guys who complited 4 levels, wrote a review and gave 10/10.



ashmanderashmander

Rated 5 / 5 stars

fun

love it