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Roboblox! A new game By Van Arem Media and Puppy-Eyes Studio.
In Roboblox your job is to solve puzzles by linking the robot blocks together in many different ways.
Each robot requires a number of connections (indicated by the swirls around the robot) to be "complete", when robots are linked together and are all complete the chain will be complete!
Good graphics and music. It's a great idea, but yellow and red blocks appear way too often.
The need to clean the screen after making X groups is a nuissance. It's like playing two levels in one. I made 4 groups of 16 blocks only to have to clean the screen and not being able to, while totally filling it with blocks!
Could be interesting to choose where to link the block to.
Red flashing for time should be better left out, it makes difficult to solve what already was giving trouble.
But level 24 is impossible.
there are just too many yellow blocks and the random chance that you get blues and or greens are too low
i'm getting 5x the yellows than the blues and greens combined, and 2x the yellows than the reds
there are only 9 accessible spots for the red blocks as well and all the extra ones are impossible to get rid of
besides this impossibility (or just retardedly difficult)
i give you 8 stars
tricky yet fun
haha ok now heres was something differant, the "ARTWORK" was very good not too intense but seemed a simplistic style yet artistic even in the credits with the backdrop setting very nice work there, This game was somewhat confusing atfirst but after about the second level you really get to understand it, its a welldone game fun and very artistic, The puzzle game you presented also has a feel of tetris with blcoks and such, the gameplay is pretty solid, some of the levels can be abit long but guess thats ok, so with everything here i thought it was a pretty fun game indeed, hope to see more creative games like this soon about level 9 it really starts getting tough, anyways fun game it was differant and unique.
~~THINGS TO IMPROVE ON~~
so while this was easy it does get hard there should possbly some help hints say if you get stuck or something
fun game tricky and makes you think
You know you COULD fix the problem mentioned below AND keep the mouse-only input by just making it so you could choose the way you wanted to link using click and hold and then you would let go on the block you wanted to connect to.
...think about that cause that REALLY is a pretty big problem.
This is one of the hardest puzzle games I've played on this site. At the start it's quite easy, since you will need to get used to the controls and the way of playing, but later on it gets really hard.
But it's not just the puzzling element that makes it hard, also a small frustrating way of programming. What I mean, is that you can't choose which way the roboblox link. Especially on the later levels, like level 19, very often I place them in a way that the roboblox could clear half of the field, but instead one or two blox link to a blox outside of the area I want to clear. If you could choose which blox you would like to link to, it would make the game a lot less frustrating, and a bit more fair.
Some levels require way too long IMO. It might just be me having a bad strategy, but I spent half an hour on level 18 gaining and destroying loads of blox with three links, until I finally got enough blox with 1 and 2 links to close off all the links.
Other than those things, it's a great game. It's extremely challenging, which is fun sometimes. The graphics are fine, and there are enough levels. I really wish you'd change the first thing I mentioned though. Maybe you can let us select which way to link with the arrow keys?
Thanks for your feedback :)
I have thought about this but in the end decided not to implement something like you suggested since the game was hard to understand for many from the beginning. In the end it was decided that the player would have to play by the rule set of connection priority (left, top, right, bottom), this also comes from the filosofy that the game can be played by just using the mouse.
Thanks again for the review!, I will have a look at my metrics when I received enough gameplay and if needed change ballance it out.
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