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3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".
The sophisticated levels, different enemies, many types of weapons and upgrades.
. 12 big levels
. 6 weapons
. 5 enemies
. 10 skills
Fun game, great graphics, nice weapons, but chance plays too bug of a role. Even the weakest enemies can destroy a soldier with full health when they can attack up to five times in a row. You also cannot sell weapons which bothered me a bit so money would just go to waste.
Meh, luck element makes this not a strategy game
Luck kind of negates any strategy, when I got to the mission with ranged enemies I failed several times simply because over half my shots missed and there simply wasn't enough ammo (even though I upgraded both ammo and accuracy...)
The concept is nice, the application is pretty terrible, nothing kills strategy games like random luck messing up your plans.
Similar to playing a game in a casino, you can have a strategy that optimises your chances of success but ultimately it comes down to luck, and I'm not the gambling type at all >_>
That said, the graphics are nicely done and the gameplay is solid (though flawed) and while the game wasn't enjoyable for me it's still well made.
A great time
Absolutely loved the game. My only complaint is Heat management - It was a great resource to work with early, but after putting just a point into each marine's maximum and cooldown, it became nearly a non issue. I completely forgot about it after I added the second point. Also, melee attacks are a little ridiculous.
There's not much I have to suggest, I just craved a steeper challenge.
i played it for a while, had some great game by hte way, but suddently it hit me and i yelled "SPACEHULK!" and after that i went and played spacehulk with my brother :D
Great game no doubt but needs tweeked for a sequel
Wonderful game, great graphics, excellent camera views, and tactical battlefields. I had a lot of fun playing this one. Know that you have a real winner going on here, regardless of these suggestions for a sequel and yes, everyone into these kinda games will want one!
-More weapons, characters, skills, monsters, levels, items, yada yada yada...
-More interfaced levels with unflat ground and different scenes. Really liked the movable platform level. Shape is a factor too. Remember, think outside the box.
-Character progression was too easy, but works with the short game. Longer game; longer character progression.
-Group together the entrances of monsters, sometimes the camera went back and forth between the double entries of monsters rather than letting both come out of the same hole. Could be faster too with the monsters popping out. The last level was a little monotonous if you picked just one side.
-Some squares turned yellow with no target. I'm thinking because a character with a gun other than the grenade launcher was targeting the huge monster without being able to shoot it.
With all that being said, excellent job on this and I hope you make another one to kill time with.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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