Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".
The sophisticated levels, different enemies, many types of weapons and upgrades.
. 12 big levels
. 6 weapons
. 5 enemies
. 10 skills
Good Start! But needs more; balance and challenge
Take the same game mechanics and clean graphics, the engine I guess you might call it? And work on balancing. As it stands, there is a very simplistic successful tactic through repetitive and effective use of defense, with bayonets especially (removes the ammo factor). One defending sniper can destroy everything on the map without recourse, right about the time he runs out of ammo, all of the ranged enemies are dead and you spend 15 turns watching the zerglings get meleed down with no risk as you sloooowly complete the objectives. So those who are perceiving the game to be to "luck" influenced are a bit off, in fact the issue is that there is no "luck" factor, thus no excitement or risk. You are either using the single perfect tactic which results in zero damage to friendlies, or you are not. I think simply spawning the more advanced enemies periodically *could* solve most of this problem, as they might actually be able to fight back before you bayonet lock the vent.
Good, but too easy
It was a good game, but the challenge disappeared pretty fast.
Also, I found a bug (I think, though it might be on purpose): When you reset a mission, experience gained from that mission is not lost.
Fun game, great graphics, nice weapons, but chance plays too bug of a role. Even the weakest enemies can destroy a soldier with full health when they can attack up to five times in a row. You also cannot sell weapons which bothered me a bit so money would just go to waste.
Meh, luck element makes this not a strategy game
Luck kind of negates any strategy, when I got to the mission with ranged enemies I failed several times simply because over half my shots missed and there simply wasn't enough ammo (even though I upgraded both ammo and accuracy...)
The concept is nice, the application is pretty terrible, nothing kills strategy games like random luck messing up your plans.
Similar to playing a game in a casino, you can have a strategy that optimises your chances of success but ultimately it comes down to luck, and I'm not the gambling type at all >_>
That said, the graphics are nicely done and the gameplay is solid (though flawed) and while the game wasn't enjoyable for me it's still well made.
A great time
Absolutely loved the game. My only complaint is Heat management - It was a great resource to work with early, but after putting just a point into each marine's maximum and cooldown, it became nearly a non issue. I completely forgot about it after I added the second point. Also, melee attacks are a little ridiculous.
There's not much I have to suggest, I just craved a steeper challenge.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.