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3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".
The sophisticated levels, different enemies, many types of weapons and upgrades.
. 12 big levels
. 6 weapons
. 5 enemies
. 10 skills
I'm a big incubation fan - and this was great. With a story, more variety in features/enemies/equipment/levels, even a level builder or a sandbox type app with full control over basic stats for shareable modding would make this perfect.
Some parts were a bit frustrating, and a greater focus on strategy would be good, the level design wasn't awesome, the last few missions were tediously easy with a top level squad. The last level was really dull and slow in particular.
Other than that; wow, more please!
I've yet to see a game such as this, it features not only a very descriptive and helpful tutorial, simple controls, and easy enemies, it also features a nice bit of 3 MOTHERFUCKING D! I'm very amazed that you could pull this off, it's actually rather nice game! Despite the fact there aren't much things to do (only 5 enemies total, 12 levels, 6 weapons) it's easy to pick up and hard to put down. I really am awed at this game!
XenoSquad Is a Great Game!
I really like this game, the graphics are great, I've never once experienced a glitch, and the game-play is fun. It does get time consuming and a bit frustrating when several enemies are on the map when their turn comes around; I would recommend adding a means of skipping enemy turns altogether. Also, I had hoped to level each of my characters so that each would have a specialty, however, by the end of the game, each character's stats were maxed out and identical; for this, I'd recommend heightening each stat's level cap.
I highly recommend playing XenoSquad, more so if you like strategy games.
Good Start! But needs more; balance and challenge
Take the same game mechanics and clean graphics, the engine I guess you might call it? And work on balancing. As it stands, there is a very simplistic successful tactic through repetitive and effective use of defense, with bayonets especially (removes the ammo factor). One defending sniper can destroy everything on the map without recourse, right about the time he runs out of ammo, all of the ranged enemies are dead and you spend 15 turns watching the zerglings get meleed down with no risk as you sloooowly complete the objectives. So those who are perceiving the game to be to "luck" influenced are a bit off, in fact the issue is that there is no "luck" factor, thus no excitement or risk. You are either using the single perfect tactic which results in zero damage to friendlies, or you are not. I think simply spawning the more advanced enemies periodically *could* solve most of this problem, as they might actually be able to fight back before you bayonet lock the vent.
Good, but too easy
It was a good game, but the challenge disappeared pretty fast.
Also, I found a bug (I think, though it might be on purpose): When you reset a mission, experience gained from that mission is not lost.
You're an alien assassin with some work to do!
Joe Zombie is on the loose and he's killing and eating everyone in site!
The Little Freakin' Knight!
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