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rated 4.26 / 5 stars
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Strategy - Other

Credits & Info

Oct 29, 2011 | 3:18 AM EDT

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Author Comments

3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".

The sophisticated levels, different enemies, many types of weapons and upgrades.

. 12 big levels

. 6 weapons

. 5 enemies

. 10 skills



Rated 4 / 5 stars

Its a good TRTS (Tactical Real Time Strategy) game, interesting design,simplistic but really nice armor and weapon designs (really reminds me of Quake 2), good gameplay, but there are some problems. Firstly its the combat, the problem is that enemies can basically attack as many times as they want no matter what weapon. If any thing make it so that in combat for the players and aliens they can only attack once. This way the guns that have burst shot (Like the assault rifle and standard rifle) will be much more valuable and this way the game will be much more balanced. Welp that's it. Good game overall and I really like and I hope you make a sequel (just keep that whole combat thing in mind)

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Rated 4 / 5 stars

Needs multiplayer

and too easy


Rated 5 / 5 stars

Could you make a sequal?

This game was amazing. If you make a sequal here are some ideas

Multiplayer, online or hotseat, co-op or versus
add another heavy
more levels
a mode where you send aliens after the marines
more weapons
more missions

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Rated 4.5 / 5 stars

Very good game, nice graphics and interesting

It did feel too short though... and too easy towards the end, the "middle" missions were the most challenging ones in fact. Seeing "only" five enemies didn't look impressive, but they're quite different from one another, making the game definitely more interesting. The graphics are very good IMO, it's just a pity that the camera couldn't be moved more freely in order to enjoy them better!

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Rated 5 / 5 stars

Great game!

I really enjoyed this game, though I wish it were longer. Only things I had a problem with was, like others have said before, the fact that all your infantry can max all their skills. Also, camping the spawn points with a bayonet made things a little too easy.

Here's an idea:
Level Cap: 10
Skill Point per level: 3
Skills: 10
Slots per Skill: 5
This will equal to 30 total points to be distributed into 50 slots. This way, you can make specific infantry specialize in a certain area.

More weapons, levels cap, skill slots, enemies
Show enemy HP when hovered/selected

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