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Here's our latest adventure rpg horror. Enjoy!
Wallpapers for those who liked our game:
Controls: mouse only.
Information for portal owners: this game is free to distribute, feel free to grab it and add to your site! If you would like a branded sitelock or an icon pack, please do get in touch :)
28/10/2011 Due to many request for a sequel, we have decided to start works on Book of Fears. We'll announce a release date once we know it. Thanks for all support and good words from our players!
Very good but would like more freedom
I really enjoyed the game but a few things about it bothered me. I would have liked it to be more free-form so I could wander about the town discovering and investigating on my own.
Second, the attack stat and last flake's acceleration tree seemed like a cool option, but halfway through the game I spec'd out of it and never put more points into it. I couldn't tell the difference between a character with attack of 9 and attack of 3, whereas putting those points in other places was really noticeable. For a game with a dearth of points to allocate and an attrition-based battle system, sub par choices are really painful.
However, if it were possible to grind (in a more free-form game setup for example) then the answer to sub-par choices (which may only be sub-par to me because I'm OK at moving sliders) make more sense. A player that needs to buy ranks in attack simply has to grind a bit more.
I thought it was a really good game. The story was kinda hard to pay attention to but the battle system was set up very well. My favorite character was actually the librarian.
Its cool and awesome
and for those who have problems with it, its your computer who has a problem, everything works fine for me
Great game, I really loved the battle system.
It's a shame
This could be a really great game, but for two things:
1 - I found it very laggy (not due to my comp, I play many games on here without this problem). This was much worse with the librarian than with the detective. Lag in a game that needs exact hitting of a moving marker is a game breaker.
2 - The marker is inexact - if I hit right on the mark I get 50-75%, if I hit once it is past the mark, I can get 100%. This, together with the lag, make the main aspect of gameplay useless..
That being said, the art-work is great, the story seems interesting (I didn't finish the whole game, it was too frustrating). If you can fix the marker and make it not laggy this could easily be a 10/10...
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