You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
There seems to be a glitch - if you die while in slow motion - if you were using it as a tactic, for example - when you respawn, the game is stuck in the darkened gravity select mode, and you can't manipulate any objects.
Unique game, interesting use of ambient sound, physics were a bit unresponsive in terms of directional influence while in the air, but attractive, simple visual style.
This is a good example of a good game. Concept of it is good, albeit a little flawed. The actual gravity isn't being manipulated, else all objects, including the character would fall in a specific direction.
The controls are tough, there is little leeway and they react slow. They seem to ''stick'' if you know what I mean, sluggish and need to be improved.
Other than that, graphics are okay. There are no frills but they follow a neat pattern - after a while we all get used to it.
Its different to many other games I played, I never have come across anything similar that plays with physics in the same or similar fashion. So for effort and idea Ill give you an A. Execution is C+, there are things in need of improvements.
I do like the piano sounds everytime you move, change 'gravity' and jump. Thats something I haven't yet seen in any game - I think.
Reviews
Rated 5 / 5 stars October 25, 2012
what can i say...
Rated 4 / 5 stars August 26, 2012
There seems to be a glitch - if you die while in slow motion - if you were using it as a tactic, for example - when you respawn, the game is stuck in the darkened gravity select mode, and you can't manipulate any objects.
Unique game, interesting use of ambient sound, physics were a bit unresponsive in terms of directional influence while in the air, but attractive, simple visual style.
Rated 5 / 5 stars July 27, 2012
PERFECT SINGAPORE
Rated 4 / 5 stars October 27, 2011
The backround made me feel as if
I had steeped into the twilight Zone.
Rated 3.5 / 5 stars October 27, 2011
Great game, different and fun
This is a good example of a good game. Concept of it is good, albeit a little flawed. The actual gravity isn't being manipulated, else all objects, including the character would fall in a specific direction.
The controls are tough, there is little leeway and they react slow. They seem to ''stick'' if you know what I mean, sluggish and need to be improved.
Other than that, graphics are okay. There are no frills but they follow a neat pattern - after a while we all get used to it.
Its different to many other games I played, I never have come across anything similar that plays with physics in the same or similar fashion. So for effort and idea Ill give you an A. Execution is C+, there are things in need of improvements.
I do like the piano sounds everytime you move, change 'gravity' and jump. Thats something I haven't yet seen in any game - I think.