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Do you have what it takes to master gravity?
what can i say...
There seems to be a glitch - if you die while in slow motion - if you were using it as a tactic, for example - when you respawn, the game is stuck in the darkened gravity select mode, and you can't manipulate any objects.
Unique game, interesting use of ambient sound, physics were a bit unresponsive in terms of directional influence while in the air, but attractive, simple visual style.
The backround made me feel as if
I had steeped into the twilight Zone.
Great game, different and fun
This is a good example of a good game. Concept of it is good, albeit a little flawed. The actual gravity isn't being manipulated, else all objects, including the character would fall in a specific direction.
The controls are tough, there is little leeway and they react slow. They seem to ''stick'' if you know what I mean, sluggish and need to be improved.
Other than that, graphics are okay. There are no frills but they follow a neat pattern - after a while we all get used to it.
Its different to many other games I played, I never have come across anything similar that plays with physics in the same or similar fashion. So for effort and idea Ill give you an A. Execution is C+, there are things in need of improvements.
I do like the piano sounds everytime you move, change 'gravity' and jump. Thats something I haven't yet seen in any game - I think.
Follow the life of Starwell the Starfish!
Welcome to the College University series, created by Mike and Andy Parker!
This series points out who is a fucking moron, and why!
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