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10-27-2011: Fixed level 24, so that it's now beatable. Sorry guys! I checked the rest of the levels, and that shouldn't be a problem anymore. Let me know of any other bugs or balance issues, though!
10-26-2011: Fixed a number of bugs that showed up in the later levels that prevented you from progressing. Please let me know if anyone sees anything else.
Several decades after your death, pesky living meat bags have decided to hold a party in your old estate. Your restless ghost will stand for nothing of the sort; it's time to scare them all off. Use various powers to give those intruders a frightful night they'll never forget!
The Haunting of Magnolia Manor is a strategy game in which you try to use various abilities to frighten off guests from your old estate. During each level, you are given a planning phase, and then the actual gameplay phase. During the planning phase, you place abilities that you feel will be the most effective; during the actual gameplay, you activate other abilities to get your job done.
You abilities include:
-Haunt - During the planning phase, you select a room for a ghost to occupy. During the gameplay phase, the ghost will frighten off one inhabitant of that room every few seconds.
-Scare - During the gameplay phase, select one person to cause them to run away in terror
-Possess - During gameplay, place a possession on one individual. After a few moments, they will transform into a horrifying apparition, and horrify anyone near them.
-Onryo - Much like a haunt, during the planning phase, you select a room in which an Onryo will occupy. Unlike the haunt, you can also command the Onryo to move to another room during the gameplay phase.
-Ectoplasm - Place a mysterious goo on the floor during the planning phase. During gameplay, any guest that walks over it will be slowed.
-Demon - During the gameplay phase, places a summoning circle on the ground. After a few seconds, a demon will emerge and startle anyone nearby
-Seal Door - During the planning phase, you can select a door to seal, forcing the guests to not be able to use that doorway. Unfortunately, all rooms must remain accessible to each other once a doorway is placed.
-Death's Clutch - Think of this as a ghostly land mine. You place a spot on the floor during the planning phase, and once gameplay has started, you trigger it to cause ghostly hands to rise from the ground, terrifying anyone within their grasp.