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Update: I think a lot of you are too quick to judge this game without finishing it. If you still hate it after you've seen the ending, then feel free to leave a nasty review.
Do you think there is an animal heaven?
Soundtrack by Fancy Mike & NoFateNet.
Game by Austin Breed.
Sponsored by Newgrounds.com.
This was hilarious!
Seriously, I laughed harder than I have in a while. Don't know why people are acting so serious. Are you a big fan of Cactus Squid? Reminds me of some of his work, especially that game about a guy wanting to be a car. Anyway, great dialogue, fun little game, funny and trippy graphics. Kind of punk.
Actually, Cactus has been a huge influence on me lately.
I personally find this game very thought-provoking. The dialogue is great, and the overall feel of the game is quite solid. The music and art style work well with each other, and I think the art style fits the whole surreal and borderline insane theme of the game. My only gripe was the dream sequence, which may have been there to provide a reason to the character's insanity, but it failed to do so for me.
Entertaining short game, but needs work
Pretty cool game. The graphics and sound are poor but the gameplay was good enough to keep me interested.
I feel like it didn't matter which options I chose in dialogue, though, and there should have been an option for the final scene where you support your friend. I'm not sure what the purpose of the dream was at all.
Should have dropped the punching mechanic.
While a half decent narrative with some choice, the weakest part of the game by far is the punching mini game you play. The utterly silly looking interface breaks any seriousness the game might have had, as rocks trees and all manner of animals launch themselves towards you in midair before dropping out of sight. It doesn't help that any immersion leaves as soon as you decide to punch a wolf and bear to submission.
This game and it's potential message would have been a lot more interesting if the leap from animal salvation to animal brutality had been played slower, as the best friend came off as just being hilariously deranged.
The dream sequence did nothing for the narrative either, as it did not to elaborate on the friend's psychosis, nor did it even make him a more sympathetic character. Again, the silly looking punching interface took all the seriousness away.
It might be insensitive to say, but a lot more time on your art, or even someone more adept at art would do a world of good for your projects. Either that, or play to your strengths(dialogue and themes) and find ways to minimize your weaknesses. Pixel art can do a great job of creating consistent character models and backgrounds, and adventure or text based games allow for simple gameplay and leave more time and effort to be put into other aspects.
What the HELL was this game, man? Trippy. Very trippy. Also, very good. That little kid is a creeper.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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