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Undead Throne

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Fight your way through the Draconian continent using spells, creatures and powerful items.

Features more than 100 unique creatures including humans, elves, dwarves, demons, four legged monsters, giant insects, treants, undead, vampires and huge dragons.

Complete your item sets by forging or by farming, or by buying stuff from npc stores.

Hire different henchmen across 41 different locations.

Unlock 29 different spells and abilities ranging from powerful strikes to elemental enchantments and summons.

Finally, use whatever spells and items you've unlocked to test your mettle in the survival mode and see who can get the highest score

Log in / sign up to vote & review!

cool

replaying it . as usual there's a huge difficulty spike after beating some of the "medium" difficulty areas. seems like i really need some of the higher armour and stun protection to survive. that or put on high-energy equips and spam long range spells like a mage.

but even then, still need some of the tougher henchmen cover my ass. Vampire(have life drain i think) and henchmen who have stun/ice skills seem to be the best. that or the Treants and 3 large-size demons for best durability. the cost of henchmen are not a good indicator of their usefulness.game never tells you what each of them actually does.

also bonus Johnny Depp as a pirate! (he just tosses daggers, not really tough here.)

I have completed the game! wooooooowwowowowooooo

too tough gameplay

I BETTEN THE DRAGON WITH A STARTER SWORD!!!!!

Really what quality flash is made of!

Great Game! I was a big fan of Zombie Knight, and this is an improvement to it on many levels. Congratulations for producing such a fun and entertaining game, I hope to offer some constructive criticism and also am looking forward to the next installment!
First, what I felt you got totally right:
1) The massive number of foes is soooo much fun! The gameplay would have been very repetitive if not for this and a few other fine signs of polish -- the variation kept things fresh. The best Brawlers always spoil you for variety of foes. You delivered.
2) The Crafting system and mercs features are a sheer JOY to see.

What could improve:
1) The crafting system needs a bit of balance. Make the best items require more resources (much more) to give motivation to build up or farm certain bad guys for the right materials. Or make items enchant able in stages -- i.e., you can't just make relic armor, you have to start with a lower level set, (say elven) and upgrade it numerous times until it is finally dragon armor which you can upgrade to relic. It would take more time, and more resources -- give the player more to aspire to.
2) Have the skills require certain resources in addition to gold to unlock. Some of these skills are Massively overpowered. Have the resource/gold cost reflect that -- if somebody had to work hard to get the skill, they won't feel it's so overpowered when they actually acquire it.
3) Give overall bonuses for wearing parts or a full set of armor. Mixing and matching is very cool, but giving somebody motivation to deck out in a particular set would be nice too.
4) Cinematics were cool, but as was already mentioned -- it is leaning too much on the same effects.
5) A little more fleshing out of the story would be really cool. Even just a little bit of dialogue on the merc hiring screens explaining how the creatures used to be enemies but now gladly (or grudgingly) serve the player would go a LONG way to fleshing out the world. The first time the player sees the highest tier monsters in an area might also be an opportunity for a little flavor text to help immersion -- like when the grey wolf alphas first show up -- the screen can flash a little text saying "Your corruption must have spread far to finally reach us here -- Once we feast on your bones the elder dragons will reward us for toppling your corrupting influence -- Arroooooo!!!" Stuff like that... you know, give all those cool looking characters some personality!
6) Seriously consider implementing something akin to developing the realm... Instead of shields that are solid or greyed out to imply conquered/not conquered... if you can go to the trouble making the places look like little towns, caves, dungeons, etc. When you conquer them, they change into YOUR structure (some necromantic building) -- plus, the first territory the player conquers would be a castle/home-base and the stronger the player got (measured in gold, or skills unlocked, etc,) the cooler or more ominous the home castle looked (it could be as simple as a small dark tower, then put some graves around it, then it's a simple dark castle picture, then a dark castle glowing with dark energy. Considering your spectacular artistic skills on the monsters some landscaping would be well within your talents and help tremendously.

Overall, a SPECTACULAR game. Some of the other suggestions in other reviews are really helpful as well. GREAT game!!

Credits & Info

Views
20,870
Faves:
97
Votes
46
Score
4.26 / 5.00

Uploaded
Oct 21, 2011
2:43 PM EDT