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Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

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Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...



Rated 5 / 5 stars

Way more detail than I'd ever expect

So, over two dozen items all with three, four, or more different animation responses to them. Just for starters. Wow.

I'd suggest a very specific form of skip option, but it is likely something a headache to implement so no worries if it can't be done. If you have every single item available at the moment fully researched and all possible reactions done, let there be a skip to next day option instead of having to just do X random items to fill the quota.

Alternately, follow up on the already said suggestion to be able to skip reaction animations you have already seen. I tried to halfway by reading forums between reactions, but it seems the game pauses reactions if the game isn't your front and center deal.

I saw you give a response already regarding 'How Do I Get Fully Damaged?', but I'm still having issues in the postgame. You mentioned All possible damage decals, jaw gone, but no limbs cut off. I've at least four times each (only three apparent individual decals per part, but just in case) used the knife on all parts, and the nail gun on all parts. Handgun, Rifle, Crossbow, and machinegun I've done all but the head (since those headshot kill, and then you need a new specimen). I have not used the drill for the same reason. The sharp objects are out because you said not to cut the limbs off. Took off the jaw with the crowbar. The blunt weapons don't seem to leave decals, but I gave a thorough beatdown with those as well.

At this point I'm wondering if I've either missed something obvious, or the last bits of decal damage are lurking in the objects instead of items (Have not noticed the Tasers, weapon or object, to leave any decals).

Aside from that, great game. The only bits that ended up dragging due to 'I've already done everything I can at this point' would be solved my a skip animation option. Not much of an improvement needed. I'm not disappointed by the ending because, well, that's what happens in Zombie stuff. You don't win zombie stuff, at best you survive, maybe, and the world is still full of zombies.

People find this review helpful!
Evil-Dog responds:

the zombie can have nails in the head and make sure you trigger all the decals, 3 bullets, 3 machine gun burston torso, etc


Rated 4.5 / 5 stars

The last 5%

Man, I'm so close to finishing this game, it's not funny >.<
It's becoming highy cumbersome to try and squeeze out the last few undiscovered reactions.
But on the gigantic plus side, I had alot of fun getting to those other combinations.
This is a very clever combo game, the story is quite gripping too.


Rated 5 / 5 stars


cant stop very addictive and fun


Rated 4.5 / 5 stars

Almost forgot this was about zombies

I got so involved in testing my subject that at after awhile I thought. "Wait a minute, he's dead." I've been so focused on his thoughts and the boundaries to which I could push him that his physical state was ignored.


Rated 5 / 5 stars

One thing missing

I'm sorry to say that there's just one thing missing from your game: Crotch Shots! XD I know it's a bit perverted but they're un-dead, it's not like they can get revenge on you or something!

Other than that, awesome game! Love how you can smack 'em around.