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Credits & Info

Uploaded
Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Medals

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en

Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...

Reviews


Fear57Fear57

Rated 5 / 5 stars

Dr. Logan and Bub would be proud!

I'm sure that Bub would be very happy for continuing on Logan's work. Aside from the constant updates, I quite enjoy this. It's fun to have one really mad, one normal and one that you caould befriend. You did very well on this. Two years in a row with two awesome releases.


People find this review helpful!

MoonbeastMoonbeast

Rated 4.5 / 5 stars

Very nice game!

(Would really rather give it 9.5/10 stars, but oh well)

The premise of the game is great; breaking away from the cliche' "Zombies have no intellect, no 'minds', and everything that was the person dies prior to reanimation" that zombie fiction clings to, these days creates a breath of fresh air here!

You offer a good, varied selection of items to use in addition to having multiple reactions to those items based upon the mental state of the zombie subjects.

I believe everyone touched on a lot of the problems that I fealt, but one thing that bugged me was how I had to essentially "Wipe the Slate" if I wanted to try working with a different specimen, which really tugs at the heart-strings when I spent a good amount of time building up my current subject to being completely docile, intelligent, and showing restraint in regards to their hunger (Me: "But-But-But- He's grown so much! WHY DO I HAVE TO KILL HIM?!?!?")

Also, I can understand that hostility that the military guys feel towards them, but I would think that the Commander would show even a LITTLE amazment at seeing a zombie play a guitar, use a utensil to eat, reading, talking on a cellphone,and SALUTING before FIRING A GUN at a target.

IT would be a cool feature to allow "saving" specific specimens in a separate holding facility from the feral zombies. That way it doesn't quite feel like a "Shoot the Shaggy Dog" story/experiment.


People find this review helpful!

ChronocidalChronocidal

Rated 3.5 / 5 stars

nice idea, execution could be better

Props to the creators for coming up with something new...becoming the mad scientist from day of the dead...nice! It's rewarding when you finally train your zombie to do something advanced. And I felt bad when I had to beat it up because I needed it angry for some other task. And I was angry when the captain shot my zombie! You did a good job at eliciting some emotion from a game, plus the ability to chop off zombie legs is a bonus. Good voice acting, animation, plot (except...sneaking around injecting everyone w/o anyone noticing? seriously?).

But...as other people have observed, much too slow paced. I taught my zombie all the advanced tasks, but most people who have a life will not want to do that. Why not make research tasks complete instantly if you have the points available? And once you have used an object, maybe allow the player to create 'lists' of objects to be used sequentially (for example, feed your zombie 6 chunks of meat, then smack it with the stick 6 times), and make it take up less "real" time. Also, the ending was really unsatisfactory ("I'm just going to hang around here for a while, then leave"?).


People find this review helpful!

WraithgodSinWraithgodSin

Rated 5 / 5 stars

Nice

great game just wish i could have kept my fave zombie and didn't have to kill her :(


Evil-Dog responds:

You pervert!


K1LL80YK1LL80Y

Rated 5 / 5 stars

10 worthy

This game is so well made,It made me really think about life.
Amazing work.