Lab of the Dead

rated 4.32 / 5 stars
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Simulation - Pet / Buddy

Credits & Info

Oct 19, 2011 | 10:07 AM EDT
  • Frontpaged October 19, 2011
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

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Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...



Rated 2.5 / 5 stars


Good game but don`t understand the game verymuch


Rated 4.5 / 5 stars


can get a little boring!!!!!

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Rated 3.5 / 5 stars

not what i thought.

as i read the title i thought it was an post-apocalyptic shooter and i thought, why not, i give it a try. then i have seen the start picture and i thought it iwas a point and click game. i was keen to play it, and i did. i got some medals but, as kamikrazi123 said, the straight "research to get more research to get more..." were a contra for this game. i miss something and think you could do it better.


Rated 5 / 5 stars


should be a pretty good game ik that im ment to play the game then make the post but wat the heck this should be good hope it is


Rated 2 / 5 stars


Yes, harsh words but it's my objectively frank opinion of this game. Though I commend the effort put into the game, the result was unfruitful; There are a lot of features, artwork, animation, and structural coding done but none of it seems to shine.

The one thing I can discriminate as great is the audio and voice-acting. Brilliant quality and acting!

The feature of research time is completely obsolete; there is no reason for something to be time-oriented when the game is regulated by triggers of objectives. Quality over quantity was evident in all the items that I did not find much difference from.

Gameplay is way too linear and tedious. I don't know how the audience wouldn't get bored after the first 5 minutes of play.

I hate to scold the artwork because it's clear a lot of time was invested in it but there's no distinct style or "clean/smooth" feel to the artwork and animation.

Perhaps it is just the inherent nature and style of the game of "research to find more research to find more research to find more..." format that repelled its appeal for me.
IMO, the problem roots from the planning of the game. I think a better direction during the production of the game could've shown potential. As for now, I don't think all the testing and revisions could save this game. Quality over quantity.

Audio: 5/5

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