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Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

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Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...



Rated 4 / 5 stars

It´s great but can be better

The beginning is too slow and boring but when you research some of the techniques takes a little faster and you can explore more reactions.
Also you need to repeat many actions to change the mood, hunger and humanity.

One of the things that i don´t like was that you need the 3 basic reactions to active the advance reaction and is to many things to change mood, etc.

But the animation is really good and the history is interesting because you understand the events of the road of the dead.
Note: I like the advance reaction of the loaded gun because the specimen ask for permission to use the gun, it´s so real. \m/

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Rated 2.5 / 5 stars

Slow and repetative, but well made.

It was well done, and well made. It just was not fun. It was very repetative and i did not enjoy it much.

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Rated 4.5 / 5 stars

Really Cool

I really like this kind of games, but a "save game" feature will be great


Rated 3.5 / 5 stars

It was ok

I thought it was ok very inventive and somewhat addicting but seemed a little slow until you unlock more research speed the zombies looked cool and trying to figure them out is alot of fun but seemed like it could use some more animations and I also agree with the addition of a skip button

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Rated 5 / 5 stars

Way to go scientist!

On thing you MUST have in your next development is a button to SKIP Reactions.
HOWEVER, this will work only if the button is NOT displayed in a new reaction, i.e., the first time a reaction appears, the player won't mistakenly skip it. This will solve the "boring" part that players are referring.

A few more development suggestions (heavier modifications):
- Join up the objects, food and weapons sections to one item section
- Once clicked an item give the option to throw it, use it, teach how to use it, put it on the floor, in its hand, mouth or simply show it from afar
- Research mechanisms would teach the scientist to use the item in a different way
- Allow combinations of items usage. E.g.: give a dead rat first and replace it by a living one; shoot a toy gun against it and then give it an (un)loaded gun
- Call up two specimens at the same time with the ultimate goal (MUAHAHAHAHA) to let them teach stuff to one another (e.g. of zombie talk: "you have to stretch your arms and smile to make him give you that meat again!"), in a later development stage, you could call up other persons to interact with the specimen
- Allow the scientist to touch the specimen, guide its attention to items, in order to make it behave like a domesticated chimp, react accordingly to its interests
- [This will require some investigation on your part, if you're willing to :] Use some real research mechanisms used in animal/human psychology, that can be learned with RP usage in books or through your military companions

Thank you! It has been an awesome EXPERIMENT! xD

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