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Lab of the Dead

rated 4.32 / 5 stars
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Simulation - Pet / Buddy

Credits & Info

Oct 19, 2011 | 10:07 AM EDT
  • Frontpaged October 19, 2011
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

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Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...



Rated 5 / 5 stars


I've never seen a game much like this before. It makes me feel like I have my own pet zombie to fuck around with, lol. I haven't played through the whole thing, yet, I can't figure out any other reactions then the neutral, aggressive, and passive types. I'm doing all I can like raising and lowering its hunger and humanity. Maybe if I use enough preferred items? I dunno, but the game is GREAT so far! Thanks for putting the time in to working on it for our entertainment :)

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Rated 4 / 5 stars

great but need a way to change zombie

without killing it


Rated 4.5 / 5 stars


how can i fully damage the specimen ???
and break the jaw can somebody tell me?
i've been working on those achivement so long ......


Rated 5 / 5 stars

the end?

I have progressed to the point where my character has found out all he can and has given up on the research.... similarly nothing else i do triggers anything new in the story... does that mean i have actually reached the end of the game? Is this the true end of the game or is something else supposed to happen (like the protagonist being eaten up by zombies or finally losing it and turning himself into a zombie?)


Rated 3.5 / 5 stars

great idea but way too long

Great voice acting and good story/background. It's also an interesting twist on the mad scientist meme... one of the few stories with a mad social scientist. The way it's presented makes us sympathize with the zombies, to a certain extent. We even sympathize with the soldiers who spend their time keeping you alive. Curiously enough, the only thing you don't have sympathy for is yourself... for the monster you've become. [spoiler] It didn't quite make sense why you killed the people responsible for your not dying. If they left, they would abandon you... but if you kill them... you're still lonely. In the end, you leave anyway! Is it revenge for killing your specimen? That doesn't make sense either, since you've killed several yourself. Only conclusion I could settle on is that you're insane/a monster.[/spoiler]

Waaaay too long. It's nice to have variety, but there's _too much_ variety. Eventually one is led to continue more by the lure of achievements than by curiosity of response to items. Though many of the reactions are unique and interesting, a lot more of them are nearly identical between passive/aggressive/neutral. A smaller number of truly unique reactions would be quite a bit better. Though the #/4 next to each item is a great start, it would do wonders to have a colored dot/symbol to more specifically label which reactions have been observed. When 10 items are 2/4, it's a huge pain figuring out which ones are missing passive/neutral/etc. Several of the achievements in particular were atrocious. Just getting the "fully damage" achievement requires ~ 100 uses of the various weapons. Add in use, target, and skip, and it's nearly 300 clicks. and probably at least 10 mins (for an achievement that doesn't advance the game!). UGH In case you're still reading, spellcheck would do wonders, but isn't that important.

It's an otherwise good game that is severely crippled by unnecessary length.
Sorry for the walls of text :S

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