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Uploaded
Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Medals

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en

Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...

Reviews


PinopazzoPinopazzo

Rated 4.5 / 5 stars

Fantastic

It has only one thing that doesn't work: the research time.


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PULSEGamingStudiosPULSEGamingStudios

Rated 5 / 5 stars

Epic!

I'll just start with saying that this game is epic. The storyline, both of Alpha Team and of (as I like to call Tylers team:) Beta Team, are really captivating! It was fun to play with the specimens, it also felt like you cared about the zombies at the end :D.
Overall I think it's a great game, I can't wait for Lab of the Dead 2!

Pulse



reyalzreyalz

Rated 4 / 5 stars

Well...

Certainly a captivating game.

At first the concept seemed silly, but when you got the first advanced reaction it became slightly fascinating. Then it kind of devolved into a pointless grind which took several hours (before the skip mechanism). The game ended up being really repetitive and before long you stopped caring about the advanced reactions too, realizing that none of it would ever amount to anything. That made me turn to the story, which was quite captivating as well. I guess that is what made this game as successful as it was. The story is very uninteresting at first, while the gameplay is interesting. Then when the gameplay gets uninteresting the story gets slightly more interesting.

That is all very good and all... but there are some major lacks in this game:

- Like many has mentioned before, the ending is dull and seems pretty inconclusive. I realize it is ideal to the gameplay... but... at the point you actually reach the "ending" you are more than fed up with the gameplay anyway. It would have been better to make a more conclusive ending and then give the player the option to go back and finish the gameplay in a non-storyline game mode.

- The menus are too massive at first, it needs a much lighter introduction. The amount of data you have access to is impressive, but at times you feel like you are forced to go through a long library just to find that one single piece of info that you need. The exception to this is the box with you specimen's data that appears when you "inspect" an item. That is a great example of what I would have liked to see more of.

- The attributes were a bit too difficult to manipulate. Items had several ways of affecting the specimen depending on the reaction and this made it very tedious to reach a certain reaction.

- The whole weapon testing thing seemed utterly pointless in any aspect. I am guessing that you put this in purely for entertainment purposes, having to go through with it for reactions was kind of pointless though. I am specifically addressing things such as the chainsaw and grenade, which served no practical purpose.

- All in all there were just too much stuff to handle. At one point you had so many items stashed up that you just stopped caring about them.

- The skip feature is kind of inefficient. You have to move your mouse around a lot and the menu kind of resets its position which forces you to go through it to find the object once again. Would have liked some hotkeys for this... but I guess its better than nothing.


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DasTunaDasTuna

Rated 4.5 / 5 stars

One small drawback

I love this game. It's delightfully addictive. The only thing that bothers me is that you can't save. I got so close to the end and lost all my progress due to my laptop battery cutting me off. If you're planning on updating this game again, I think it'd be wise to add a saving option.


Evil-Dog responds:

it should save, why does everyone have their local storage disabled? that's insane. Right click on the flash and allow local storage!


wraith8wraith8

Rated 4.5 / 5 stars

reflections and ideas

i played this the day it came out and its taken me 3 days or so to finally feel satisfied that i have done enough, which is impressive as it is.

in response id like to pitch a few ideas for any possible improvements / sequel:

1) you did an amazing job of making me feel for the zombie especially when i was attempting to make him more humane, this worked too well given that to obtain the advanced reaction id have to really mess up his day which was kinda hard. so essentially the ability to keep multiple subjects so you can keep specialized zombies that have been cultivated for a certain reaction.

2) possible work a morality system in allowing you to train the zombies positively or negatively towards either rehabilitation (good ending) ,or militarization (bad ending). not saying that you need to do this the game was excellent as it was but if you want it you can have that idea on the house.

3) a lot of the specialized item preferences for a majority of the zombie archetypes such as(items such as human meat and cell phones) come in right at the end where as some zombies have apples as their preference, this can stagger game play.

4) possibly some sort of mini game to be played when doing research or scavenging, which should be quick with the option of bypassing it through an upgrade purchased later in the game.

other than that an excellent and at time massively discomfiting game
oh and kudos with tying it into road of the dead "my brother lives in the city, i hope he got away" brought me right back to road of the dead's ending


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Evil-Dog responds:

Lab 2 will have more of what you're talking about BUT it will be a very different game altogether.