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Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Medals

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en

Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...

Reviews


J-macRaeJ-macRae

Rated 3.5 / 5 stars October 31, 2011

Decent, gets repetitive, ending sucked

Spoiler alert! If you haven't beaten the game, stop reading now.

The game was decent, and I enjoyed playing it for hours. It progresses very slowly, however, since changing mood, hunger, and humanity is extremely slow until you research the proper techs, so you're stuck repeating things over and over again just to farm everything, but even once you have all the techs, it's a farm-fest to get the proper reactions. I would call this the game's greatest weakness, is that the repetition is forced, and depending on the specimen you have, their favorable reactions might not do anything to help you, but if you kill the specimen to get a better one, you have to teach it everything with several items all over again to get the more advanced reactions.

Finding Alpha Tapes and Alpha Notes was the most exciting part of the game, as it told you more of the story, and the unfolding story is extremely compelling, but at the end after you murder all the soldiers for trying to shut you down, you're let down in the end by realizing that the soldiers were right all along: there's no point to what you're doing. The Zombies are still going to be zombies even if you teach them how to play guitar and sing. You won't prevent them from happily wolfing down human meat unless they reach the perfect mood, humanity, and lack of hunger, and you can't possibly do that to all of them all the time. No matter what you do, you still have to chain them to the wall or shoot them in the head in order to keep them from killing people.

Another thing the game suffers from is tone whiplash. On the one hand, when you get good reactions out of the zombies, you want to keep them around and healthy. However, in order to progress, you have to find and use weapons, which can dismember them and kill them, preventing even some basic reactions from occurring. It would be better if you could just use all the weapons on crap zombies that you don't care about, or if you didn't have to kill a specimen to switch to another one, but you're locked into one specimen at a time, and locked out of all the weapons until you pass certain story points.

I will reiterate that the ending was very unsatisfactory. You don't come any closer to doing anything good for humanity, you end up coming off as a selfish bastard for murdering everyone in cold blood when they were right all along, and when you carve them up and feed them to your zombies, all you discover is that a zombie will always, always gladly wolf down people parts unless they're not hungry at ALL, and they've been trained and pampered. It's the worst kind of downer ending, where the protagonist crosses the morality threshold and turns out to have done it for no good reason. If he had truly gone mad, he would have progressively gotten worse after that, but instead he realizes it was a mistake right away, gets bored of doing research, and decides to shut himself down anyway, probably getting killed since now he has to face the zombie horde alone. Your research did not come in handy at all. It's not even exciting when you get there and realize there's nothing left but achievements. Road of the Dead may have had a downer ending, but at least the protagonist turned out to be fully justified in the end all along, where even if you seemed like a selfish prick the whole rest of the game for killing people who were just doing their jobs, you ended up being the only one in the city who survived the nuke. It was an adrenaline-filled moment. Lab of the Dead ends flatly, with several issues still unresolved, which is very sad, because the entire rest of the game had an amazing story and very good voice acting.

It could have been better. It should have been better. Instead, you reach the climax and the game goes "whelp, you goofed, that sucks, the end. Have some achievements!"


Lots of people find this review helpful!

MalacodaAligheriMalacodaAligheri

Rated 4 / 5 stars October 31, 2011

Fun, but bugged.

Others might not like the slow pace, but I'm a sucker for discovering things.

I think the drill is bugged: selecting it without using it, then using another item seems to trigger termination of the current subject.



bomberkingbomberking

Rated 5 / 5 stars October 31, 2011

new timer

hope this is a fun game if fun.... it is fun it means for me it is a game of the year in newgrounds



minerminingminermining

Rated 5 / 5 stars October 31, 2011

WooHoo!

A very good game!
This is also very appropriate especially to children.. :D



poypoy03poypoy03

Rated 5 / 5 stars October 31, 2011

Cool!

Fixing BUGS, up-to-date UPDATES, REQUEST ALWAYS GRANTED! all in all... ABSOLUTELY GREAT!!! MORE POWER TO YOU GUYS :) keep it up! ^_^