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Uploaded
Oct 19, 2011 | 10:07 AM EDT
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Medals

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en

Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...

Reviews


BiggieboyBiggieboy

Rated 4.5 / 5 stars

@ mjt24 and others: how to form advanced

OK, here's how to do advanced:

for any object (item, food,...) HOLD leftmousebutton on picture, then a screen opens with info. there you can research the item.
When fully researched, you can do the advanced reaction, if you meet the requirements (they're mentioned on the info screen). Hope this helps!


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mjt24mjt24

Rated 4.5 / 5 stars

how will yu form a advanced reactions???

I did all the reactions except the advanced reaction
How can u form it?????



LadyZim1286LadyZim1286

Rated 5 / 5 stars

good old time waster

so i started playing this game at around midnight on account of one of my friends posted the link to it and the next i know i've somehow lost a whole four hours of my life. addictive! thank you for this excellent piece of flash goodness. :)


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tikymadnesstikymadness

Rated 5 / 5 stars

it was great

i completed the game and i it was awsome 10/10 5/5



CatalysteCatalyste

Rated 3.5 / 5 stars

It's nice, but it drags.

I like the concept of this game since I'm an avid Simulation-game player. I like the time management aspect thrown into the Zombie survival horror genre. However, as much as I like games like that, I can't say that this game was an enjoyable experience.

If I were one who would just do the minimum requirements to move onto the next day in the storyline, then I would miss out on a lot of the different reactions and achievements. Since I also like the aspect of gaining achievements for unlocking secrets or reaching certain criteria beyond the storyline requirements, I find that they take a bit longer to achieve...even if you're only aiming for 1. It's not that I'm not willing to go the extra step to achieving them, no. It's that it takes a while to get the materials needed to get to those extra steps.

Example:

When you do research on your specimen and you see the types of items that relate to how that specimen was when they're alive, I find it a bit sad that you don't get access to those materials till day 6 or 7.

It's a bit unfair considering that you're given that information on the specimen on day 1. If you were to close the gap on the time where you gain more information and when you acquire the materials respective of that information, then the game experience would flow better in terms of time usage.

I also found the learning curve and the actual instructions to play the game uneven. They don't match up to the player's experience.

I understand that this method was used for the story since this is a lab and this guy is researching more and more materials. So it's an imperative that the reactions correspond to when new techniques and materials are used. However you still have that percentage system that is revealed to us when the game starts and we're exposed to the ability to upgrade items before we're event introduced on how to do it. This throws the timing and flow of the gameplay off for me. I think it would be better if we're able to upgrade items after we're instructed on how and not before.

Save feature is a must.

I was saddened to come back to the game and find that I had to start over again. If you can do an auto-save, I'd greatly appreciate it! I'm not like others who are able to find themselves sitting here for hours wrangling achievements and beat the game. I like to take my time with the experience. So coming back to my saved progress would be a nice step instead of having to retread through newbie stages again.

The art isn't bad...though you gotta work on the front perspective of those feet. lol They sort of look like someone ran over their foot with a truck.

Other than that, I really do like this game. It definitely can do with improvements in terms of flow and tightening particular information/material/upgrade aspects more closely.


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