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Lab of the Dead

rated 4.32 / 5 stars
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Simulation - Pet / Buddy

Credits & Info

Oct 19, 2011 | 10:07 AM EDT
  • Frontpaged October 19, 2011
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Default Of The Dead 5 Points Discover 5 neutral reactions.
Expiration Date Reached 5 Points Terminate 5 specimens.
That's No Gimmick 5 Points Use 1 appropriate item.
I Make Things Happen 10 Points Do a total of 50 actions.
Animal Cruelty 25 Points Kill 10 animals with your research.
Bad Behavior 25 Points Discover 5 aggressive reactions.
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Getting To Know You 25 Points Fully research 1 specimen.
I Know What You Like 25 Points Use 1 preferred item.
Know How To Use It 25 Points Fully research 10 items.
Taking It Easy 25 Points Discover 5 passive reactions.
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
A True Scientist 50 Points Research all the techniques at least once.
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Labor Intensive 50 Points Do a total of 1000 actions.
Laid Back 50 Points Discover 40 passive reactions.
Master Chef 50 Points Try all the food items.
Star Pupil 50 Points Discover 5 advanced reactions.
Temper Tantrum 50 Points Discover 40 aggressive reactions.
This And That 50 Points Try all the objects.
Weapons Expert 50 Points Try all the weapons.
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

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Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...



Rated 5 / 5 stars

Good but dissapointing

I really enjoyed this game through and through, watching the zombie go from reacting violently passively just being a zombie and then learning advanced ways to use the items. You basically maintain complete control over the only portion of the game, the zombies.

I have a question for the author, when cpt. wood demands to see "progress" you are given 5 actions to show, is there any way to please him? If there is only one ending I am dissapoint :C

People find this review helpful!
Evil-Dog responds:

One ending


Rated 5 / 5 stars


the game is good but im stuck. it says im 99.1% ive used every item and found all of their reactions and every time i look at the objectives it says no more objectives research terminated. does that basically mean i fucked up and lost or am i missing something? im not going through all that again so can someone please tell me what to do.

People find this review helpful!


Rated 5 / 5 stars


my zombie loves me

People find this review helpful!


Rated 3 / 5 stars


Cant u guys say something nice
I would have gave it 7

Evil-Dog responds:

Duuuuuuuuuuude...he's talking about the dumb military. The game isn't saying vietnamese people are bad or anything, the guy is refering to the military fighting zombies the same way they fought in germany and in vietnam.


Rated 4.5 / 5 stars


Even with the skip feature the game was pretty long, and it got repetitive halfway threw the game via spamming an item to change the zombies behavior. Overall it kept my attention, the Alpha team information being non-linear was a good touch. However I found the ending to be lacking. With all that time spent manipulating the zombies, Id expected him to solve his problem in a more imaginative way that bore the fruits of his labors to an extent.

One thing that seemed redundant were the different personalities of the zombies. Ultimately I found all these did were accelerate research progress with certain items to achieve a universal result with an item. Perhaps next time add in special unique actions that can be discovered only with those personality types.

Also as a side suggestion, possibly add the option to acquire zombies from outside the facility to produce interesting new results. Or the option to feed a zombie meat from another zombie.

People find this review helpful!
Evil-Dog responds:

yeah we'll do better ending for future games, the problem here is there's an ending but no one seems to accept it as an ending haha the ending is you kill everyone, the rest is just left for you to keep playing as long as you want. People dont seem to like that.
Specific unique animatiosn could have been cool but we're already close to 30mb, over 300 animations so more animations didn't exactly come to mind ;)

As for zombie eating zombies, zombies are dead and zombies don't eat dead meat.