Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
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(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en
Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.
Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.
You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...
Reviews
Rated 4.5 / 5 stars October 27, 2011
GOOD GAME BUT.....
can get a little boring!!!!!
Rated 3.5 / 5 stars October 27, 2011
not what i thought.
as i read the title i thought it was an post-apocalyptic shooter and i thought, why not, i give it a try. then i have seen the start picture and i thought it iwas a point and click game. i was keen to play it, and i did. i got some medals but, as kamikrazi123 said, the straight "research to get more research to get more..." were a contra for this game. i miss something and think you could do it better.
Rated 5 / 5 stars October 27, 2011
idk
should be a pretty good game ik that im ment to play the game then make the post but wat the heck this should be good hope it is
Rated 2 / 5 stars October 27, 2011
Overrated
Yes, harsh words but it's my objectively frank opinion of this game. Though I commend the effort put into the game, the result was unfruitful; There are a lot of features, artwork, animation, and structural coding done but none of it seems to shine.
The one thing I can discriminate as great is the audio and voice-acting. Brilliant quality and acting!
The feature of research time is completely obsolete; there is no reason for something to be time-oriented when the game is regulated by triggers of objectives. Quality over quantity was evident in all the items that I did not find much difference from.
Gameplay is way too linear and tedious. I don't know how the audience wouldn't get bored after the first 5 minutes of play.
I hate to scold the artwork because it's clear a lot of time was invested in it but there's no distinct style or "clean/smooth" feel to the artwork and animation.
Perhaps it is just the inherent nature and style of the game of "research to find more research to find more research to find more..." format that repelled its appeal for me.
IMO, the problem roots from the planning of the game. I think a better direction during the production of the game could've shown potential. As for now, I don't think all the testing and revisions could save this game. Quality over quantity.
Artwork/Animation:3/5
Audio: 5/5
Coding:4/5
Gameplay:1/5
Rated 5 / 5 stars October 27, 2011
It would seem that Lighting does strike twice...
And that is correct! Your Road of the Dead in my eyes was addictive and fun because it is different to the standard shooter zombie games. Also, another part that makes this game so good s the back story, which I was obsessed to learn more about. I in my own right felt I had accomplished something great when I managed to make the specimen only eat the chunk of meat when I told it to. Also, I felt sorry for a zombie when it was in fully passive and I shot it... I felt bad. Only Evil-Dog has made me feel sorry for a zombie... Well done.