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Score:
rated 4.28 / 5 stars
Views:
1,622,342 Views
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Genre:
Simulation - Pet / Buddy
Tags:
dead
zombie
apocalypse
undead

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Credits & Info

Uploaded
Oct 19, 2011 | 10:07 AM EDT
File Info
Game
28.1 mb
  • Daily Feature October 20, 2011
  • Weekly 2nd Place October 26, 2011

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Medals

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Locked Medal
Default Of The Dead 5 Points Discover 5 neutral reactions.
Locked Medal
Expiration Date Reached 5 Points Terminate 5 specimens.
Locked Medal
That's No Gimmick 5 Points Use 1 appropriate item.
Locked Medal
I Make Things Happen 10 Points Do a total of 50 actions.
Locked Medal
Animal Cruelty 25 Points Kill 10 animals with your research.
Locked Medal
Bad Behavior 25 Points Discover 5 aggressive reactions.
Locked Medal
Bloated Equals Happy 25 Points Feed 20 pounds of food to your specimen.
Locked Medal
Getting To Know You 25 Points Fully research 1 specimen.
Locked Medal
I Know What You Like 25 Points Use 1 preferred item.
Locked Medal
Know How To Use It 25 Points Fully research 10 items.
Locked Medal
Taking It Easy 25 Points Discover 5 passive reactions.
Locked Medal
We Must Amputate! 25 Points Cut 1 limb from your specimen.
Locked Medal
Wigglin' Time! 25 Points Cut 4 limbs from your specimen.
Locked Medal
A True Scientist 50 Points Research all the techniques at least once.
Locked Medal
J-J-J-Jaw Breaker! 50 Points Find all the ways to rip the specimen's jaw off.
Locked Medal
Labor Intensive 50 Points Do a total of 1000 actions.
Locked Medal
Laid Back 50 Points Discover 40 passive reactions.
Locked Medal
Master Chef 50 Points Try all the food items.
Locked Medal
Star Pupil 50 Points Discover 5 advanced reactions.
Locked Medal
Temper Tantrum 50 Points Discover 40 aggressive reactions.
Locked Medal
This And That 50 Points Try all the objects.
Locked Medal
Weapons Expert 50 Points Try all the weapons.
Locked Medal
Bub Would Be Proud 100 Points Discover 30 advanced reactions.
Locked Medal
Dr. Frankenstein 100 Points Reach 100% on your total completion statistic.
Locked Medal
Methodical Deconstruction 100 Points Find all the ways to kill or incapacitate the specimen.

Author Comments

(Remove the space from the links)
iOS version: https://itunes.apple.com/
us/app/lab-dead-for-iphon e-ipod/id473614597?mt=8
Android version: https://play.google.com/s tore/apps/details?id=com.
EvilDogProductions.LabOfT heDead&hl=en

Survive the zombie apocalypse as Allen C. Tyler, a scientist trying to figure out what makes these undead creatures tick. Experiment with them, brutalize them, feed them, give them objects to play with and discover over 250 unique reactions as you explore the full spectrum of the zombie brain.

Stuck in this underground facility, you will gradually uncover the truth about the zombie outbreak as you progress in your research, discover new reactions, upgrade your research techniques, find new items to experiment with, complete achievements and find tapes and notes from the Alpha team, the previous scientific team who occupied this base.

You will have your hands full with:
- 12 zombie types to experiment with...
- Over 60 weapons, food and objects to play with...
- Over 250 reactions to discover...
- Over 40 achievements to complete...
- 1000pts worth of medals...
- And more...

Reviews


SebaxxxxSebaxxxx

Rated 5 / 5 stars March 29, 2012

THERE IS AN ENDING ???



schneelockeschneelocke

Rated 3.5 / 5 stars March 28, 2012

Interesting game. I just finished it, and now... what?

See, that's the biggest gripe I have with the game: it doesn't end in any sensible way. You're just left with a "I'll leave as soon as I can", and that's it; no more research to do, no objective, no nothing. It doesn't end with a bang, it doesn't even end with a whimper, it just continues until you decide to pull the trigger on it and quit. (I guess that's appropriate for a game about zombies, at least.)

Beyond that, it was an interesting game, though. I liked the concept; the graphics were well done, and the voice acting was a very nice touch. Having a backstory unfold, both in the present and in the past through tapes and notes, added to the game's atmosphere, too.

I'll say that conducting all the experiments got a bit tedious in the mid-game at times, though. In the beginning, I was still worried about how I'd best spend my research points; once I realized I could endlessly refill them as I wished, and once I realized that items could be refilled for just a few RP as well, I stopped holding back.

Speaking of RP and item refills, BTW, that's another gripe: it's pretty much impossible to lose the game or get any sort of bad result. If you don't succeed, just try again. And again. And again...

In retrospect, I'm wondering if EVERYTHING in the game was railroaded, though. When the hulk bust into my lab demanding to see results, my zombie was in a foul mood, so I couldn't show any of the nice advanced stuff like sharing chocolate or petting cats; I sort of wonder if things would've gone differently then. I doubt it, honestly, but who knows.

All in all - and I'm sorry for the long and winding review -, I enjoyed this game, but in retrospect it was also a bit tedious and repetitive. Still, not bad at all.


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SunDawnSunDawn

Rated 4.5 / 5 stars March 27, 2012

With an interesting concept and great graphics, not to mention great sound, this game is definitely great. Finding all things and reaction takes a lot of time though, and can be boring at some point.



DKC1011DKC1011

Rated 5 / 5 stars March 25, 2012

I didn't get it until I watched Day of the dead, now I can't stop saying "Hiiii Bob!" whenever I look at a zombie with full humility :P


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thekipper3thekipper3

Rated 4.5 / 5 stars March 24, 2012

Great game... but I find it hilarious thinking of him... "Hmm... interesting shooting the zombie causes bullet wounds, shooting them in the head causes death... intreging..." or "What are you doing? Why are you hitting it with a stick?" "I'm doing it FOR SCIENCE!" Though it was a really cool concept. The problem is that it can get repetitive after a while, maybe add some more variety to what you're doing.


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