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Oct 17, 2011 | 3:33 PM EDT
  • Daily Feature October 18, 2011

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Author Comments

A minimalist hunting game for your amusement.

Right click to change quality settings and mute/unmute. The game saves automatically starting at the end of Day 2.

Reviews


ocardon4ocardon4

Rated 5 / 5 stars October 24, 2011

Why don't you make a continue

Come on, make the second part of the history, the final is nothing but brilliant.

Igive you my 10/10


People find this review helpful!
FreeAsANerd responds:

You mean a sequel? There's plenty of room for one, but I don't know if I'll ever do it.


SaphirekingSaphireking

Rated 5 / 5 stars October 24, 2011

A great thought provoking game.

I guess many of the people playing didn't actually figure out what the game is REALLY about. I loved it, you should make more like this.


FreeAsANerd responds:

Or maybe they just didn't like it because they didn't think it was fun or compelling! Either way, thanks for the review!


drakanoviadrakanovia

Rated 4.5 / 5 stars October 24, 2011

interesting

very simple yet interesting game...good job!


People find this review helpful!
FreeAsANerd responds:

Thanks!


Madd2LaddMadd2Ladd

Rated 0.5 / 5 stars October 24, 2011

Too small.

It took me 20 minutes to get all the upgrades. Crap. No sence, no meaning, NOTHING. 0


FreeAsANerd responds:

Whoops!


PotheadePotheade

Rated 5 / 5 stars October 24, 2011

i've seen this...

the engine..or w/e, from a really old sandbox game where you made life and they looked EXACTLY like that. in fact, it looks to me that, as far as combat goes, you just plunked a player-unit w/ certain powers inside a world of those computer lifes. if so, bravo (that thing needed reviving).

oh, but im sorry, i originally mentioned that engine 'cause i wanted to know if this was inspired by that engine or were you being original or what? (by the similarities, i wouldnt be surprised by either usage of it [it's open-source; anyone can use it] or pure copying [once again, open-source]


People find this review helpful!
FreeAsANerd responds:

I wrote all of this game's code myself, but this type of "connected bars" system is common in games (for instance, it's the same principle that ragdoll physics stemmed from). I'm pretty sure I remember the toy you're talking about, though-I think it was called SodaPlay? I didn't actually play with it much so I don't really remember anything specific, but it sounds like what you described. It wasn't a direct inspiration, though.