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Use the arrow keys to avoid walls and obstacles and collect the star to proceed to the next level.
Good concept bad feel
The player doesn't really have any leeway with movement feeling like that.
way back in the day, using visual basics, i made a game similar to this for high school.
that being said, while i like the style, the way the objects move is 'blocky'. by replacing simple (and i dont know that flash lingo for this) move 'x' 'y' units in 'z' direction with a timer system that would allow the object to move based on acceleration, (say 1 unit, 1000 times per second, where 1 unit = 1 pixel in 1600p) as such, rather then 5 movements per second, and a low FPS, you get fluent movement because a 60 FPS screen would have multiple movements per frame.
just a thought.
Not very fluidd
Fix the laggy feel of movement please
Not entirely horrible, but the framerate makes this unplayable. With simple, tweened graphics and animation like this, there is no reason why you should not be running 24 fps.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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