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Oct 15, 2011 | 2:59 PM EDT

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Use the arrow keys to avoid walls and obstacles and collect the star to proceed to the next level.



Rated 2.5 / 5 stars

Good concept bad feel

The player doesn't really have any leeway with movement feeling like that.


Rated 2.5 / 5 stars

great idea.

way back in the day, using visual basics, i made a game similar to this for high school.

that being said, while i like the style, the way the objects move is 'blocky'. by replacing simple (and i dont know that flash lingo for this) move 'x' 'y' units in 'z' direction with a timer system that would allow the object to move based on acceleration, (say 1 unit, 1000 times per second, where 1 unit = 1 pixel in 1600p) as such, rather then 5 movements per second, and a low FPS, you get fluent movement because a 60 FPS screen would have multiple movements per frame.

just a thought.


Rated 1.5 / 5 stars

Not very fluidd

Fix the laggy feel of movement please


Rated 1.5 / 5 stars


Not entirely horrible, but the framerate makes this unplayable. With simple, tweened graphics and animation like this, there is no reason why you should not be running 24 fps.