Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Use the arrow keys to avoid walls and obstacles and collect the star to proceed to the next level.
Good concept bad feel
The player doesn't really have any leeway with movement feeling like that.
way back in the day, using visual basics, i made a game similar to this for high school.
that being said, while i like the style, the way the objects move is 'blocky'. by replacing simple (and i dont know that flash lingo for this) move 'x' 'y' units in 'z' direction with a timer system that would allow the object to move based on acceleration, (say 1 unit, 1000 times per second, where 1 unit = 1 pixel in 1600p) as such, rather then 5 movements per second, and a low FPS, you get fluent movement because a 60 FPS screen would have multiple movements per frame.
just a thought.
Not very fluidd
Fix the laggy feel of movement please
Not entirely horrible, but the framerate makes this unplayable. With simple, tweened graphics and animation like this, there is no reason why you should not be running 24 fps.
Test with fun how much you know about Art
Challenge hordes of ninjas in this epic action adventure game.
Help strange creatures to bring the eye to a mysterious customer.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.