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I made this in a day and half as a challenge and design exercise for myself. I basically wanted to take metroidvanias and distill them to their purest form.
I'm posting it here just to see what others think, so please let me know!
You can find more of my quickly-made games at damiansommer.tumblr.com
WASD or Arrows - Move & Jump
M - Mute/Unmute
The songs I used can be found here (In order of appearance):
We Look So Pretty Today by SkyLabrynth: http://bit.ly/o6drTt
Kraid (Metroid) by Random: http://bit.ly/n5jOmj
The Gears Go (Castlevania: Portrait of Ruin) by greatspaceadventure: http://bit.ly/pNScVs
Geothermal (Cave Story) by ZeroPass: http://bit.ly/oo1tPA
liczhaus wpizdu by mellow-yellow: http://bit.ly/oLgbIl
All songs used under Creative Commons licenses.
Seriously, for safety reasons
You need to warn people that are susceptible to seizures that there is something like that at the end. You don't anybody getting hurt because of a game you made. Other than that, not bad.
Simply put, this concept has been done too many times before. I love the "MetroidVania" genre, but this one doesn't really stand out. It's too basic; there's nothing about it that sets it apart from the hundreds of other MetroidVania games. I would have easily given this game a 10 for graphics and music alone, but there was just too much "get the key so you can unlock the door to get another key".
Should have put a freakin seizure alert... Other than that, I liked the upgrade system, could have been more fun if you implemented patrolling monsters that send you back to spawn for a more time-crunchy feel.
I loved it!
I like games like this one. Very simplistic controls yet it comes with great challenges! Keep it up!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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