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I made this in a day and half as a challenge and design exercise for myself. I basically wanted to take metroidvanias and distill them to their purest form.
I'm posting it here just to see what others think, so please let me know!
You can find more of my quickly-made games at damiansommer.tumblr.com
WASD or Arrows - Move & Jump
M - Mute/Unmute
The songs I used can be found here (In order of appearance):
We Look So Pretty Today by SkyLabrynth: http://bit.ly/o6drTt
Kraid (Metroid) by Random: http://bit.ly/n5jOmj
The Gears Go (Castlevania: Portrait of Ruin) by greatspaceadventure: http://bit.ly/pNScVs
Geothermal (Cave Story) by ZeroPass: http://bit.ly/oo1tPA
liczhaus wpizdu by mellow-yellow: http://bit.ly/oLgbIl
All songs used under Creative Commons licenses.
Simply put, this concept has been done too many times before. I love the "MetroidVania" genre, but this one doesn't really stand out. It's too basic; there's nothing about it that sets it apart from the hundreds of other MetroidVania games. I would have easily given this game a 10 for graphics and music alone, but there was just too much "get the key so you can unlock the door to get another key".
Should have put a freakin seizure alert... Other than that, I liked the upgrade system, could have been more fun if you implemented patrolling monsters that send you back to spawn for a more time-crunchy feel.
I loved it!
I like games like this one. Very simplistic controls yet it comes with great challenges! Keep it up!
the ending almost gave a a seizure
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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