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Oct 13, 2011 | 5:42 AM EDT
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the iTunes App Store.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 5 / 5 stars

Good Job!

I played that until my eyes went red... that means this game is perfect.

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Rated 5 / 5 stars



Rated 5 / 5 stars

Great game, I've nothing bad to say except I don't think there's much point in even having a starting character since there's no development at all. If you were to make another game, I'd think about adding some sort of talents or some form of character development. Just my 2 cents though.

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Rated 5 / 5 stars

Music gets annoying thankfully I can fix that with a other youtube tab playing music!


Rated 5 / 5 stars

Very very nice.


-New leveling up mechanic was amazing, it added a whole new layer of strategy to an otherwise redundant endgame.
-Realistic dialogue and interactions.
-Total randomization. I loved the fact that I can start a game under the exact same specifications and still have everything be completely different.
-Immersible world. From beginning to end I can truly connect with the concept of a zombie apocalypse, and the characters involved.


-Expected outcomes. Now that I now consider myself a veteran to your 2 games, I can say that the things that prompt the multiple endings happening EVERY game EVERY time in the same way get very annoying when trying to play multiple rounds.
-Spastic difficulty. One game I can get a perfect starting position, 2 farms, 2 suburbs and a hospital within arm's reach, and the game will snowball from there. Other games I can spawn with 3 All-Marts and a science lab surrounding me, making getting ACTUAL resources impossible, thus killing the game before it starts.
-Random deaths. I don't really need to say anything do I? Even under the premise that I actually find and hold a hospital or 2, that doesn't help the 'zombie bites' that happen every 3 turns. I feel very pressured to research everything early lest I get screwed over by RNG.

Random pointless Gripes:

-The ending where you destroy the Judgment gang, don't get me wrong, they had it coming and then some. But... one of the main reasons was... mistreatment of... women...? I'm sorry, but in my opinion even slavery, genocide, and tyrannical dictatorship wouldn't bother me much during A ZOMBIE APOCALYPSE! Mistreatment of anyone is bad, but zombies are worse. Much worse. If you replaced 'mistreatment of women' with 'crimes against humanity' that would be perfect. Otherwise, it seems like a non-issue. DURING A ZOMBIE APOCALYPSE!
-Yo dawg, why are there so many FARMS in an industrialized 'city'?
-Worthless decisions. Do you want this rotor (Which does nothing) or do you want the CURE FOR ZOMBIEISM?! (Which is actually maple syrup.) WHY.
-I see your... unique... art style is back. That's... uhh... >.>


It may seem like my negatives and gripes outweigh the positives I gave it, but trust me. I wouldn't of even known those negatives existed if the game itself wasn't addicting enough to play it over and over and find everything out about it. One of the best plays on NG's to date.

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