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Oct 13, 2011 | 5:42 AM EDT
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 4.5 / 5 stars

would give a 10 but that damn freack church..

the damn thing killed of everybody i went from 47 to 3 survivors before i lost the game :/ COULDNT I ATLEAST kill em off before i lost my game `?? now that that shit's been said the game is great i love all about it !! but please fix da church pzycos!


Rated 5 / 5 stars

Pro's and Con's


* characters can gain multiple skills
* equipment enhances abilities
* schools enhance abilities instead of just retraining people


* Some choices have game-ending consequences if you wait too long (eg: Church of the Chosen)
* Scouting parties no longer need to defend themselves, even when slogging through heavily infested areas?
* You don't auto-scavenge items and recruit people when you reclaim an area (makes no sense)
* Some choices are hit-or-miss, IE: there's not enough info to figure out how an outcome will go, so clicking "yes" or "no" is basically just a crap-shoot. You think "yes" will be a good outcome, then it bites you in the ass. Likewise with "no". Or, what you think will be the bad outcome turns out good. I like the idea of the random scenarios coming up, but not if they're too uninformed and unpredictable in outcome.

Kick in the Nuts
I genuinely grew to like some of my early recruits, watching them evolve, and knowing they'd have my back when I sent them on missions. Then to see them kill themselves for that damn church later on really pissed me off.

Never could figure out what the crazy scientist guy was up to.

Great Game, though! Two big thumbs up. Nice improvement

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Rated 5 / 5 stars

I rarely give out tens...

It's kind of a policy of mine to retain "10s" for something I genuinely, without a doubt, find perfect. So it means something that this game can deserve a 10, and it deserves it quite a bit. I didn't play the first "Rebuild" because the idea didn't appeal to me at first, but I decided "ahh what the hell?" when I saw this one upped, so I decided it'd be worth it to check out. I just beat an easy game, and am ready to try a harder one already - that was quite addicting and very, very well crafted.

I probably should have figured it'd be a strategy/management type game, and had I known that from the start I probably would have been more attracted to the first one. I like those kinds of games and this is an extremely good example of a management strategy game, the resources are well balanced the core gameplay is solid, the learning curve has an incline but isn't too hard to figure out (Mastering is a larger challenge) and it avoids one of the biggest problems almost any management sim with a "happiness" meter - forcing you to spend a bajillion hours just making everyone individually happy, or else each individual will just go apeshit. That's a problem that comes with happiness meters usually, individuals have their own happiness meter affected by the cumulative one - and they turn into whiny little pricks that make the game more frustrating than fun to play.

It should also be stated that despite zombie games being every-goddamn-where, this one somehow manages to feel fresh - maybe because there really aren't any management/strategy zombie games out there, in fact even a regular zombie strategy game seems weird - I don't consider Tower Defense games strategy by the way, sorry so don't go listing them to me. It also had a very nice atmopshere, the music was absolutely fantastic and I really got immersed into the game and cared about the struggle to survive. Very intriguing title - and very, very fun. I'm already about to replay it - and that says something!

A rare, but well deserved 10/10
And a +fav!

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Rated 2.5 / 5 stars

Going great until....

Had half the city taken over, 20 or more survivors and plenty of food then all of a sudden that damn church started killing off my survivors one by one and eventually lost the game with only 6 survivors remaining and there was NOTHING I could do to stop that nonsense! Absolutely rediculous!

Otherwise decent enough game but that church nonsense ruined the entire experience. If it were a few survivors here and there that's one thing but when I lose sometimes 3 in one turn then something is wrong here...


Rated 4.5 / 5 stars

Great but...

it sucks if everyone kills themselves and you cant do a thing to stop it...