Be a Supporter!

Rebuild 2

rated 4.53 / 5 stars
Share Links:
Strategy - Other

Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

If you liked this, check these out!

Plenty more like this here!

Log in to save your medals! Don't have an account? Create one for free!

The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 4.5 / 5 stars

Not Really Good Ending

All are nice but when u play really long it be seriously bored im made it to 198 day and bored :P (still not dead) and im play this game with feel "Im want to die" but im never died :P


Rated 4.5 / 5 stars

Great update for the first game

Totally not ashamed to admit it, I squealed when I saw this - Rebuild 1 has eaten a good chunk of the last few weeks for me. xD First, the good:

~New artwork is pretty well done - the fight / raid bits in particular were cool and comicbook-ish.
~Collectible items that help with stats totally rocked.
~Idle survivors auto-defending the fort makes out-of-nowhere attacks easier to deal with.
~New endings / journal entries / fight-scenes were just as funny and awesome as the original game. (NGL, the whole smearing-dead-scent "assholes" report cracked me up)
~More interesting side-quests and random moments was a definite yay.
~A 'random' building can become any of the specialty buildings (including housing) - thank you, thank you, this KILLED me in the first one.
~On a similar note, Gustav. Just Gustav.

Though since it IS supposed to be a review, I'll mention some of the nitpicks that bothered me.

~The actual character artwork was often ugly and flat-out creepy; not every hair went with every face, and it made many of them look off. Also, while the "leaders wear suits, builders wear overalls" worked in the first game, it looked a bit weird this time around.

~Going off the last negative - I didn't see why there should be "roles" at all in this version. Since characters (colonists? survivors?) can gain points in all skill catagories, it didn't make sense to try labeling them for their starting stats.

~Scouting / rebuilding has no danger - okay, I know, YMMV. But I thought one of the coolest things about the original game was that EVERYTHING was dangerous. Maybe on the harder difficulties this one changes, not sure. (I've only done "kinda tough")

Also preferred the white-box icons for what buildings had in them - the new ones are a little harder to see - and I'd like some more info on the "scavanging for scraps" option, since I'm not entirely sure what it gives. And an ability to trade extra items to Gustav on your own instead of waiting for the random event would be nice; I ended up with eight pistols and needing food at one point. On the whole, though, I really like Rebuild 2, and I think you did a FANTASTIC job upgrading!

(Is there a list of the endings somewhere? I got the first four - helicopter, cure, war with Last Judgement and constitution - but never had any hint for the fifth one.)

(And I'm still gonna beat the first game on nightmare someday, damnit. xD)

People find this review helpful!


Rated 5 / 5 stars

and i thought the first one was great

but now there's a secuel to it, i haven't played it yet but i still vote five for now and play it as soon as this message ends and it'l end in 5, 4, 3, 2, 1,exelent ;)


Rated 4.5 / 5 stars

Good stuff here.

I did enjoy the few addons and different events that showed up every so often, along with the little decision system that had a few outcomes. And the "Leave City" and taking your stats with you made it fun to go through two or three times in one run, but my one concern is how the versatility of everyone learning every skill possibly made it easier than the first game and faster to clear.

Other than that one quip I had, this game is a nice enhancement to its predecessor.


Rated 4.5 / 5 stars


However, I didn't find much difference between this one and the first. I seem to remember people in the first game had specific classes, rather than a value for each skill. In this game, I finished with almost everyone in my town having two or three skills maxed out, so it made things kind of easy. I'm not sure if this is a complaint or not.

I liked the equipment. It all seemed to make sense. Your game was excellent, but I have just one more idea.

I like to win and then see everything in these multiple endings-type games. I played twice: the first time I died because I devoted too many builders to the helicopter, and the second time I won by gang war (which, I might add, doesn't really solve the zombie problem). However, in this second game, I had decided to try making all my decisions the opposite of what I did the first time, so I got the "cure" instead of the part and then, after conquering the entire map, had no way of seeing what the helicopter ending was without starting a new game (or a new town). If you could just have something that lets you sandbox after you win, that would help the obsessive players like me, who grow too attached to their characters.

A funny thing was that even after curing zombieism and expanding to the entire map, I still died eventually because of the morbidly-hilarious cult storyline.

Also, it would be really nice if I could bulldoze my schools and labs if I don't need them. I wound up with four of each and couldn't use them for anything.

All-in-all, this game rocked. I haven't played the first in awhile, or else I might have complained about how little the gameplay changed, but this game was awesome!

People find this review helpful!