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Rebuild 2

rated 4.53 / 5 stars
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Strategy - Other

Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 4.5 / 5 stars

This is pretty cool

I like the over view zombie game idea. I also like how you presented it. The game is all around decent, but as a flash it was lacking a bit. Not much animation at all. But the gameplay was good enough for me to still give you a 9.

If you accept the religion, you die.
If you kill off the gang, you win.


Rated 5 / 5 stars

Engaging Game!

This game is pretty cool. I liked the choices you had to make, whether to allow weird scientists and religious nut jobs into your town or not, whether or not to strike rival gangs, etc. Very well thought out.

I managed to draft a constitution despite having a "Pro Zombie" preacher, and a whacko mad scientist controlling parts of my town. When an important member of the town died, it hurt. Some of those characters had been with the town from the beginning.

A very cool, deeply immersive game! GREAT JOB!!!

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Rated 5 / 5 stars

a suggestion

in the next game (if you hopefully make) can make some battle animation besides the zombies looking dumb. oh and more music too. plz

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Rated 5 / 5 stars

Absolutely loved it.

Lemme break down all the little parts that I liked:

1. The decisions, if there's one thing I love in games it is the decisions the player gets to make that changes the outcome of the game subtly
2. The ability to manage a team and multitask
3. The music was eerie which I liked
4. The Random Events
5. The slightly realistic opinions the NPC's gave when accomplishing something
6. The creative yet gruesome turn of events like (SPOILER ALERT) the Chosen One cult purposefully infecting themselves with open cuts and infected blood
6. Neelie the kitten, I didn't even know that item existed! I thought for damn sure that was the key to the secret medal.

If you're making another zombie game (RTS or not) I highly encourage you to put lots of decisions to make in it. Excellent work my friend.

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Rated 3.5 / 5 stars

All By Your Lonesome?!

Well, let me first say that this is more of an expansion pack than a sequel to Rebuild. The graphics are largely the same,although the music and sounds are different. What things are new are done very well, however: I'm digging the new characters and music! However, the animation is still as bland as ever, and the plot points were minimalistic to the point of not noticing anything.

In terms of the gameplay, I think the stat system is really cool, and I'm glad that now you can send people with no combat training into battle and they will still reduce the danger level to an extent while simultaneously GAINING combat training. The subway and addition of more missions is nice, as are the 'Yes' and 'No' plot points, too. However, I hear a lot of people complaining about this religion that kills people off... I haven't encountered this in-game, but it seems unbalanced, which is unfortunate, as it looks like you spent time trying to make the sequel MORE balanced this time around. The jobs, like tending crops and preaching, add a little bit of flair, which I like.

Here's where you slipped up: For one, when you came to the forums asking for help, you mentioned something about a shooting minigame during zombie attacks. This was never implemented, and it took away from the game. Having a shooter/strategy hybrid would have gotten you really far, but what more can I say? You failed to deliver. Additionally, the fact that there is now no longer any risk in reclaiming land or scouting makes the game frustratingly easy. Sure, you can still play on Impossible difficulty and get your ass handed to you by huge numbers of zombies, but honestly it's better when you're pressured from all directions, because it makes you THINK MORE.

You did a good job with the sequel, but it's just TOO SIMILAR to the original. Not enough has changed.

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