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Rebuild 2

rated 4.53 / 5 stars
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Strategy - Other

Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 5 / 5 stars

I love it.

Make it an easier way to create an avatar, pretty please. That's my only concern.


Rated 4.5 / 5 stars


I have spent to many hours at the first one and now the second one came out!
I like how it became an "RPG"!!!!


Rated 4.5 / 5 stars


i likes playing this game for awhile then i just started giving up when i got the chosen ones taking over a church making my people always be celebrating pissing me off and making a gaping big whole in my defence but the rest is better than the previous 1 apart from it being shorter but easier.


Rated 2 / 5 stars

Far too difficult for it's own good.

(Don't like reading?Skip to overall section and PLEASE read before you dismiss.)

Concept: Second verse same as the first, thrive or die in a zombie apocalypse.

Aesthetics: Alot more creepy than last time art has definitely improved loosing it's cartoon like style for an increase sense of horror. Although the music is garbage just sounds like a bunch whining guitars not eerie or giving any sense of isolation just annoyance. But everything else sets the mood nicely, for some reason I can't get that game over screen out of my head.

Game play: At the very start of a new game I was impressed on how creative the options and story were mixed together you could edit your character, their equipment/weapon location name and difficulty while getting sucked into the intro. It was a very creative way to set a mental image of the theme and setting for the player.

Your goal is to save survive collect food protection and expand your personalized city to survive and thrive or die trying. (and boy did I die.)
What separates the sequel from its prequel is the mini games and choices that you come across to get a quick increase (or decrease if your unlucky) in food, guns, and morale percentage. These events new and old start occur more often as you expand and take over new environments.

Difficulty: Not only does the game have the potential to be impossible to beat it's difficulty is also based around luck. And sadly from my hours of experience on Kind of tough difficulty (Medium) I suffered a most bullshit end in the last half hour of game play.

The outcome of the choices that you make in each event occurring in your city that you may think are good (strangely if not unbelievably) turn out to be bad. I don't see why a bunch of survivors who were once outside the walls of my fort at the mercy of one billion+ undead abominations want to read a book about the monsters that destroyed their lives are the future of "humanity". I understand what the author or whoever made this decision was goin for the whole "knowledge is power,keep an open mind" route, butabout zombies in a zombie apocalypse? I doubt in a real life situation people will be enthused about the revolution of these monsters, most likely they'd be more interested in literature on how to destroy the bastards.

But nope not your citizens, no everyone there at heart have completely lost their damn mind. As evident from when one of my churches started "celebrating" buy having random suicide parties every time a few days pass all because of my assumption that every time I try to discipline the masses they get pissy and weaken the morale.

But the one freakin time I was merciful and just assumed some of my citizens were just whining cause they were atheist or something. One by one they off themselves as they develop a suicide cult called "The Chosen Ones" and they're is NOTHING YOU CAN DO TO STOP IT. To add insult to injury Even YOU, THE MAYOR is fine with it, annoyingly stating " I wish I was apart of the chosen ones" every time a "celebration" occurs. This possibly could be a cruel reminder that this game is not The "SIMS" but for God-sake that's over doing it. I think fighting a tons of cannibals versus your 20 citizens is enough to deal with without adding some trap where you and your entire city go insane ESPECIALLY when the damn morale meter is at 95%, containing enough food to feed Africa a 1,000 times over and enough fire power to bring a zombie T-REX to it's knees.

In short: You seriously over did it.

It offers new strategies bringing weapons and equipment in the mix and plenty of challenge for first time and BEYOND dedicated gamers who dare to even think about attempting impossible mode. But with so much unfortunate and gimmicks and a "suicide button" in the game, Rebuild 2 new refreshing concepts are overshadowed and shot in the foot by bad events occurring WAY too often sacrificing strategy for a frustrating game of chance needs a Rebuild in its game design.

Balance between good/bad events

MORE FOOD! (all difficulties)



Rated 4 / 5 stars

error 1009

I'm really enjoying the game but then flash crashed and now I get error 1009. What can i do?