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Uploaded
Oct 13, 2011 | 5:42 AM EDT
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the iTunes App Store.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!

Reviews


ThePurplecloneThePurpleclone

Rated 5 / 5 stars

Amazing

I loved the first one and loved this one. The many different endings are awesome.


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byebyeguysbyebyeguys

Rated 0.5 / 5 stars

at first i was like this is awesome follow up

id play this game 5 diffrent levels i started on casual/ pretty easy to get use to it i loved it and i than played pretty hard and i was like wow this games pretty awesome im kinda of addicted then i went back to casual farmed people who all had the best equipment and all stats level 10 and i sent them to make a new city and i spawn next to a large farm a hosptial a school,labotary and mall and im lijke WOW thats amazing i start playing i get about 15-18 ish buildings in with like 17 most of them max on soldier and i decide im gunna expand ALOT and i send them all out level danger level of 74 i hit next and that exact day a horde spawned and fucking rammed through EVERY THING I HAD and i was left with 8 survivor 10 happiens and 10 buildings and then every one started sucidieing and leaving so i went from this games awesome im addicted to FUCK THIS GAME IM OUT



CielComplexCielComplex

Rated 4 / 5 stars

Good game.

The division of tasks was a bit annoying. If there are three tasks per location, to have to do them all on separate days feels like a cheap way to raise the difficulty. If I have 8 people to send out, why can't one recruit, three scavenge, and three kill zombies? There's no logical reason why that shouldn't be the case, other than to further stretch out the time it takes to take back the city. Which on the higher difficulties is already hard enough considering that there's a horde at least every other night and a constant buildup outside the walls. The game shouldn't require to take many many days. If it does, that's how it goes, but luck shouldn't be too great a factor into it.

That said, I did like the management of resources with the equipment, used to bolster people's weaker stats, especially until I could capture some schools and spare the bodies to send them there. I find it funny that somebody who's tending crops, in a classroom, or bartending can't stop to defend the homestead, though. Maybe if there was a separate defense rating for "home, but occupied." But certainly I can understand a person away from home being unable to help defend. Since I saw no real difference between leaving my people on guard duty and leaving them idle -- my success rate was about the same.

Happiness mostly comes from events until you can get a bar or church, but I felt like I should have been able to do more to affect it. Until I could load up on churches or bars I was at the mercy of a system that far more often punishes me (even on the easier difficulties) for not having happiness buildings. It's not my fault these depressed wrecks didn't figure to build their town around a church or a bar if that's what they really wanted.

I liked that scouting had a definite impact on future missions, and that it was generally safe enough that I could send a low-level character to do it. The different story beats were interesting, and the briefings typically made sense (except for one time that somebody said that they weren't going to work on getting better -- healing isn't work, it's accomplished by lying around doing nothing, so to spite me he'd be better off doing work I hadn't asked, or sabotaging something).

The different ways to win were neat, not boxing a person in to one way to expand and accomplish an end-game. Randomly generating character names seemed odd, given the very limited number of facial features available. More differentiating graphical items, like eye patches or scars or something, would have gotten more life out of the fewer number of faces available. Though being able to tell what somebody's primary skill is just by their outfit helps tremendously.

As I said. Good game. There's some issues I don't agree with, but it's more about my play preferences than design flaws. Nice work.


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PIEISEPICPIEISEPIC

Rated 4.5 / 5 stars

very fun

The concept was very good and i liked the strategey involved. Overall, a very entertaining and well thought out game.

Also Dead Frontier is a very good game and i highly suggest joining. I have been playing for a year and a half+.


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SortaixSortaix

Rated 4.5 / 5 stars

Very nice game

I have enjoyed this games and the first version very much. The more realistic feel is a good advancement. I also liked being able to finally kill the last judgement gang. The only thing I did not like about this game was the avatar customization at the beginning. I would prefer having a selection of faces, hair, skin tones, etc. and being able to select each piece of their appearance individually. Other than that minor detail, a very good game.


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