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Oct 13, 2011 | 5:42 AM EDT
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the iTunes App Store.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!

Reviews


KlabautermannKlabautermann

Rated 4.5 / 5 stars

Excellent sequel on a road to perfection!

While I loved Rebuild, this sequel is almost perfectly making up for some of the minor flaws the original game had. The addition of equipment, the random encounters and various smaller story lines have brought a feeling of better connection to the characters themselves, not to mention the avatars and the skills of each person - it greatly increases the strategy part, whereas I became more careful and observant about who am I sending on a mission, and where.

Also, the increase of art and animation quality is unbelievably good, and is yet another step into benefiting the playing experience and atmosphere of the game.

What I would have liked more though would be if you added more random buildings, or at least a new, or two different designs so the map wouldn't look almost the same, but on the other hand, it is a reminder of the original game.

I would like it if you made it clearer about 5th ending though, but that is hardly counted as a flaw.

All that being said, with a few more twists in design and maybe a bit more variety in random encounters and missions, as well as more novelties during the gameplay, the game is a few steps away from perfection and even being a well purchasable product that is actually worth our money. :)


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ExlipseExlipse

Rated 4.5 / 5 stars

awesome

I am pretty sure that giving personalities to characters was the best thing you could ever do for Rebuild 2. Even if you got to change genre a bit ( i think it's more God SIM than strategy now), the most delicious thing is that you can see the people (not units!). Of course it's not perfect, but i think it's really close to! Keep doing, Mrs. Northway!



ShigenoShigeno

Rated 5 / 5 stars

Great Game

My Tips Are:
1.Always Find Food......Scout the Area For Food
2.Always Manage your defense
3.DONT EMBRACE ZOMBIESM FIND A CURE INSTEAD



blackraptor31blackraptor31

Rated 4.5 / 5 stars

Very well made

Not too dissimilar to the original, and that's not a bad thing.

Only gripe I have really is that once people reach lvl 10 I can't seem to find out if giving them equipment helps.
If I have a lvl 10 soldier, giving him a bazooka doesn't raise their level to 14 so I have to reassign all the equipment down a notch every time somebody reaches the maximum level in a given field.

Either have it so that equipment is the only way of improving beyond lvl 10 or have it so that equipment is automatically reassigned


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OgenBOgenB

Rated 4 / 5 stars

Balance Issues Still

Let me start off by saying I LOVE this game. If the makers of Sim City don't come at you and talk about making a RTS style version of this game, send the game to them. I love the idea of it, very creative and absolutely well done.

However, most of my issues (which reduced to the score) come from balance in the games difficulty level. Basically the game asks you in the beginning "pick your luck." If you pick easy or not to hard, the game is a breeze. Almost none of your people will die, and you'll probably beat the game in every way possible. However, if you pick Impossible, your luck makes it so. I would much rather difficultly lie in some sort of skill based mechanic, or else don't include difficulty settings at all.

If you made the next Rebuild (and I hope I see one.) Have one solid difficulty, I believe you would have an overall better game. Let luck be luck, and skill be skill. And with one difficulty you can give the player more options to customize how they play.

I like seeing the customization options start to emerge in this game. A leader can kill zombies and become a level ten solider, a scientist can build houses, and a scavenger can be your go to guy for just about any project. But not only that, you can give your characters items to improve their skill, which greatly increases player choice.

In the next game, I'd like to see even more of this type of thing. Maybe even just starting every person off as a blank, someone with no skills. And then they learn skills as they survive and do the things they must with the tools you give them.

I'd also like to see a feature where you can move a few choice people from your last city, to a whole new town. Maybe even increasing the difficulty with each new town. In that way, you could tell a story with your characters. You could start in a small town and move your way into cities.

So far, you're on the right track. You're so close to making a game I would buy for twenty dollars. It just needs a few key things and then it will be perfect.


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