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Rebuild 2

rated 4.53 / 5 stars
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Strategy - Other

Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 5 / 5 stars

Great fun

I really enjoyed this game a lot. It truly gives you the feeling of building a hectic and busy society in a post-apocalyptic world. Oh, and it said I defeated the Last Judgement on May 11th! (My birthday) So you get bonus points for that!

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Rated 5 / 5 stars

This is Great

better than your last, i Live the game hate the Church of the Chosen Ones haha. they just started taking all my men, but made it for a more exciting game, was so fun, cant wait for your next one. keep it up!

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Rated 3.5 / 5 stars

Rebuild 2 is VERY addictive.

It's easy to get immersed into managing your group of survivors, and it can be pretty exciting once you have an entire city's worth of people, all talented, under your command.

After my first campaign, I learned to grow very leery of churches and preachers who gained too much sway. "Gentleman Jibbajabba" was a leader whom I had let publish his book "We Are The Dinosaurs" which glorified zombies. If you let him do whatever he wants for the sake of keeping people happy, well, sure your camp will be at a 100% :) but they're going to stop working altogether, and there's nothing you can do to stop people from killing themselves to join the horde, or taking holidays literally every single day. You can't just cancel a preacher's mission like you can a bartenders, so when half of your army dies in a month without doing a single thing you're telling them to do, you should pretty much just install a suicide button to save us time.

It was because of this negative experience that all of my newer towns/cities were called "Godless." I specifically reformatted every church I happened upon into either a school or apartment. This worked brilliantly, to the point where I had started new campaigns as Godless II, and Godless III. All successful. Except Godless IV which was on impossible difficulty...there just wasn't enough manpower, not enough food, and not enough time between constant hordes that grew stronger after each wave...equipping new guards with weapons from Godless III simply wasn't enough, recruits died too easily, and everyone was unhappy. Not even reviving churches seemed to fix this.

The music was wonderfully atmospheric, and it definitely sounded like something one would hear from a zombie film. The sound effects were...sufficient for what was going on...but that brings me to my thoughts on the visuals. We're looking at the bare necessities of visual stimulation in a game where the theme calls for would have been it's most appealing asset and it just falls short. Maybe a quick comic panel here to show us we survived the zombie attack...a quick comic panel there to show us we lost some property...a newspaper clipping when we write the consitution, or an overall very silly vignette with poor, cropped out blood spatters, and a 90's arcade looking animation of a crow eating the face of some dude if we lose.

This could have been terrifying. This could have been awesome. This could have been a strong reason to keep replaying, for the immersion. When the zombies attack, it's a couple of vague humans supposedly our guarding force, and a couple of vague zombies separated by the same wall we see every time. Show us the attack! If that 8-12 across the street is overrun with zombies, why can't we see it? If we could actually see our people within the walls, being happy, miserable, or working, that would be much better. If we could actually see the rotting walking dead shuffling outside of our walls, or coming in hordes, that would be MUCH more tense than just a triangle with a "!".

On another note, why is it an apartment of several floors can only house, like, 2 or 3 people? Suburbs with several houses only 2 people? I call bullshit that we don't have enough room for recruits. Hell, we're surviving; here is a couch.

But at least our characters have faces to them. It's frustrating when you're clicking through trying to get a proper face for your starting leader. There should be better avatar customization, because some of the random generated ones we encounter look hilarious. Like "Curry Clay Aiken", "the town pedophile" and one of my soldiers looked exactly like Christopher Walken.

Also, it's implied you can have four save files, but it only seems to use the bottom slot. Is there a way to utilize the three other slots?

All in all, the music sets the tension very efficiently, and it's easy to get carried away with the strategy aspect of it all...but even the entire time I was playing, I felt something was missing, and I've deduced that the game needs better art and animations. Looking forward to Rebuild 3! Voting 5!

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Rated 4.5 / 5 stars

Great entertainment

Really great game. Keeps me entertained on long hours at work. Things that could use some improvement:
-Equipment should add past level 10. That way, survivors with equipment become better than unequipped survivors. i.e. A soldier with a Machine gun = 12.5. A soldier with no equipment = 10.
-Specific Survivor types should be able to excel past level 10 [15 or 20] to further point out their strengths. i.e. A Scavenger should be able to level past level 10 in Scavenging [not including equipment], while a soldier can only get to level 10 Scavenging
-Sorting through Survivors/Equipment
-Be able to trash Equipment, or pawn it at will. Gustav doesn't come around often enough to buy the unused equipment. And when he does, he usually wants to buy the good stuff which isn't "for sale"
-Possibility of a new Survivor type with the ability to hold 2 equipments
-More things to research

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Rated 4.5 / 5 stars

Great Game

Great game, fun to play, addicting as hell. I was kind of sad that you can't attain victory by capturing the entire city though.

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