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Rebuild 2

rated 4.53 / 5 stars
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Strategy - Other

Credits & Info

Oct 13, 2011 | 5:42 AM EDT
  • Frontpaged October 20, 2011
  • Daily Feature October 14, 2011
  • Weekly 2nd Place October 19, 2011

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The Necropolis 5 Points Find and reclaim the big graveyard
Zed Slayer 5 Points Kill 100 zombies
The Bitter End 10 Points Lose the game
Victory at Last 10 Points Win the game on any difficulty
Completionist 25 Points Find all five endings (cumulative)
Mountain of Bodies 50 Points Kill 100,000 zombies (cumulative)
Impossible! 100 Points Win the game on Impossible difficulty

Author Comments

After much blood, sweat and tears, you can play this game on an iPad 2 now, with exclusive bonus content to boot. $2.99 in the <a href=" .com/us/app/rebuild/id478 523928?ls=1&mt=8m&partner Id=30&s=143455&siteID=YJr 1Q3EGDzk-HTD63wsG_VXnUfZW f0xYHg">iTunes App Store</a>.

The sequel to my first game Rebuild! There are new buildings, plotlines, characters, customizable survivors with skills and equipment, new & improved art and hidden endings to find.

I took a crapload of suggestions from Newgrounds and other sites to improve on every little part of the original game. It was a lot of work, but I feel like this game is the Rebuild that was meant to be. I hope you agree!



Rated 5 / 5 stars

I don't know why, but I can't trigger the Cure for Zombieism Ending anymore since the game's version has changed.
I know how it works and what I have to do to get it (I managed to trigger all the endings), in my last games it always worked.

But now it just doesn"t work anymore. Dr. Buyenko has his lab, his assistant, his sample, the antivenom, Electricity (and I even tried to give him the false cure to "give him an idea")... but the lab doesn't explodes, even if I wait 1.000 days.

Am I doing it wrong ? Has a supplementary event been added to this quest ? If so, what is it and how to trigger it ? Thanks in advance for help.

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Rated 5 / 5 stars

Fuck Chosen Ones!


Rated 4 / 5 stars

The mechanics are great. The art is a bit off.
But overall, the game is worth playing.
It gets boring after a while, but the strategy needed keeps it fun.

To the lucky people who read this:
I know how to get all 5 endings. Contact me. n_n


Rated 4.5 / 5 stars

Great game. Some critique of the game and some suggestions for the sequel(if any).

-Too small of tech tree(only9? need to branch that out)
-Some buildings could not be converted(ie labs) makes for lots of dead space

Now suggestions for part 3

-Larger tech tree
-Missions of social necessity (favors for long standing members, ie rescuing a son/daughter etc.) which makes for rewards/losses. Which brings me to my next idea
-Loyalty to Town/leaders: This can establish a visual power structure for the church and the town. You could even have multiple religious factions
-Politcal system for negotiating with Riffs/last/church.
-upgradeable buildings. There should be multiple functions for buildings: ie. schools allow for resistance to indoctrination, churches encourage it towards what ever ideology it supports.
-location of guards determine how well u defend.(u could even insert a little mini game for when the zombies attack, removing some of the randomness and being able to affect the outcome somewhat.
Just my 2 cents...hope your listening.

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Rated 4 / 5 stars

Hmm there seems to be a glitch where the cursor dissapears...fix please? Great game overall i played the first one alot, Awesome game!