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Oct 12, 2011 | 10:12 PM EDT
  • Daily 4th Place October 14, 2011

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Author Comments

The sequel to the highly acclaimed Epic War series has arrived! Epic War 5 features three heroes with unique stories, 30 units, 70 skills, and 30 accessories. Battle your way to the Hellsgate that will end the world through 12 main stages, and 8 extra and 5 trial stages for additional challenges.

- left and right arrow or A and D to move camera stage
- P to pause
- Z to retreat, X to charge
- C to select all units
- V to select all units and hero
- esc to deselect all
- (after select units ) B to fall back ( certain groups )
- ( after select units) N to advance ( certain groups )
- space bar to confirm units / spells placement
- you can go to pause and press speed up button
- mute is available at options page
- most important, don't let your hero die.
- 1-7 unit selection shortcut
- m to speedup
- s to make hero escape



Rated 3.5 / 5 stars


each time i wipe my historial the game resets, it doesnt saves into my account


Rated 3.5 / 5 stars

I hope people realize it's AUTO-SAVE.

Other than that, the game doesn't really outshine the others in many ways, but the item system is nice. It can really turn the tide of battle. And damn, that Iron Fortress was a bitch to outlast. Good job on the spike in difficulty.

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Rated 3.5 / 5 stars


I don't think I've ever put out a review for the Total War series before, and I think it's because I don't want to be the awkward truth guy. The game has been dressed up as much as any I can see- the units are wonderfully designed, the sound effects and music are exactly what they need to be, the story, item, and market functions work adequately, and the backgrounds have been done with fantastic detail. The problem is that it just all detracts from the main problem which I KNOW I'm going to get flak for, but needs to be said.

As an actual, functional, conceptual game? Epic War is just... not... good.

You want to beat any level? Play the knight, charge forward, spam heal spells.
You want a more in-depth strategy? Wait for your heavy melee units to get to the front, send 'em forward, then have everyone charge everyone at once, spamming heal spells on your knight. Don't even bother doing anything with your ranged characters, because they're completely autonomous- they immediately stop and attack the very second the foremost enemy enters their ranged, so not only can they not attack anyone in the back of the enemy's troops, they can never be in range of the encroaching enemy melee units, which will never advance forward because your knight and his heal spell is an indestructible, ever-regenerating wall they're practically flicking styrofoam peanuts at. Seriously. Even on the enemies which could actually take chunks of his health away, his heal spell's mana cost had already refunded itself.

This is really as much strategy as I can possibly muster in this game, and I have been playing it for thirty minutes, desperately trying to think of some new element to make it less boring. I have failed miserably. For all its glamour, Epic War just repeats itself too much to ever really be called "epic."

7/10 for amazing visual and audio work, but... just not much to do here.

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Rated 3.5 / 5 stars

'Epic' is an overstatement

While Epic War 5 is still a good game, it still lacks in the EPIC portion of it's title. Most battles dissolve strategy to selecting all units except the hero and hitting advance, then waiting for the fight to end. Your hero becomes a hindrance in later stages, as s/he dies WAY too easily, causing you to lose if the actually fight.
The game is still sound in it's own right, but it just lacks the epicness of Epic War 4.


Rated 3.5 / 5 stars

This is too similar to previous games. It is hard to even notice anything new other than the levels.

I like the strategy involved to beat some of the bosses (and it was sometimes really challenging, which is good) although once you have figured it out the pace of bringing all that HP down is too slow. The increased speed button is my normal speed. There is really no reason to use normal speed but in the very beginning since you don't need to micromanage much.

The music is epic as always but way too short. You really need longer songs especially considering the time it takes to bring a boss down.

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