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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at email@example.com m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
This is awesomeness. I gave up. It got too challenging. I've failed. But this the best game I've seen in a long time.
Awesome game! It was challenging yet not too hard. Loved it.
I like it because its fun,challenging,and hard to do.
A real shame - the great basic concept of the moving screen is spooled by the bizarre decision not to identify deaths which will kill you. This means that instead of being a game where you have to think about the solution, it simply is a game of trial and error.
Creative at first, but quickly tedious. While a couple levels (the simpler ones) shines with genius, most of them were just grinding puzzles with no satisfaction to solving them, there is no revelation only hard work. Go play braid if you want a real "award winning" puzzler with some bite...
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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