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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at firstname.lastname@example.org m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
I can dig it!
I actually enjoyed this game, but got frustrated when i could *perceivably* cross between panels, but could not because they're not "supposed" to be crossable. If you made the puzzles so the open ends did not line up unless they were supposed to, it would be better.
Also, right off the bat, the controls were not explained too entirely well. I got the hang of it after a couple puzzles, but when you don't know what does what the results seem pretty random.
I only played to level... 5 - i'm assuming it gets to the point where there's even more pieces? I hope so - if not there should be.
Thanks for a mildly entertaining couple of minutes - i'd love to see this idea fleshed out - maybe with opposition?
I like the concept of the game, it is just that the levels get way to repetative. The art and music is just mediocure, and the way you need to zoom out to change the level is annoying. Could have been a better game
Great game idea, never seen something like it!
CONTINUITY RULES!!! great game :) p.s. (i'm demented) lol
just....amazing. cant stop playing!!!
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