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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
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Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
i beat the game. ITS JUST SO HARD, but you really feel satisfaid when you beat it, you need to be smart for this one.
This is like a giant interactive sliding puzzle.
I like it Tile says it all.
Didn't see that coming!
This is like Portal in the sense that it's original AND fun at the same time. I honestly wasn't expecting such a unique experience. Things to improve: graphics.
Classic move puzzle meets platformer
Game play: 7/10 - Level difficulty increases in good pace, You change the way the puzzle needs to be solved. It challenged my brain somewhat.
Gfx/style : 2/10 After a few levels my eyes got tired of black and white and the simple stickman. It seems the energy was put towards the gameplay which I can respect. (i.e. Pacman looks terrible but its an epic game).
Im not sure what I would add to improve it. I guess a story to start with, the stickman is in a box and it reminds me a lot of the film "The Cube".
If You were to build a theme up around that, You could add a time factor and add some traps. Puzzles within the puzzle.
If the stickman meets someone in the cubes, some much needed humor could be added.
Overall I like the game even though I score it low, parts of it bore me so much that I wouldn't play it twice. I'll probably check out the sequal.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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