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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at email@example.com m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
I first played this a long time ago but never got far. This time I went around 15 or 16 levels in, skipping two, and I must say the potential for this game is quite startling. Although the graphics and sound are minimal, I will say I really enjoyed that the harmony always played but that the main theme only came in while you were in play mode.
There are several things that need improvement though... First, graphics! Colors might make it hard to determine whether something is compatible or not, but patterns on the ground and images on the walls would be cool. In fact, I could imagine artwork that could be multiple things depending on what it was next to, such as a face that could be smiling or frowning depending on which piece was below it. You could have gotten really clever here, but you left it very minimalistic.
Second, in terms of the gameplay, it would have been nice of the pieces could be numbered, so you could take a long look at the pieces, fuss around with them, and then write down a sequence of numbers so that you didn't accidentally screw up later by not following your plans. Some blocks were so similar to others I had to run through several unnecessary pieces to get back to where I was before. And it would have also been nice if there were a green bridge between two connected compatible pieces or something, just to help let you know and save time squinting at the screen to see if that platform really is just a -teensy- bit off.
This game has started very simple, but has immense potential. In fact, just imagine what would happen if you changed this puzzle game into an action or combat game as well, implementing a bit of peril? Or what if you had a gigantic world map where you had to unlock or buy certain pieces that would fit into more slots and add different paths? Or what if the pieces were sometimes contained in a non-rectangular area, like a Tetris-shaped object? The possibilites are endless, and you've only just scratched the surface.
i got trolled
I remember playing this game last year, and i loved it then. I was thinking that this was Part 2, but groaned a bit when it was the first one uploaded to promo the second.
I cant complete lvl 4! >:( guess i suck lol
Very interesting and innovative!
...but the controls often times get stuck and I can't do anything, so I can't give it a 10/10
Look forward to more from you!
I have to agree...
I have to agree with stinkbomb117, this is incredibly original. This really plays with your mind and it is hard but not too hard to understand. I'd greatly enjoy more games of this calibre.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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