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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
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Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
not bad and i love the puuzle. But i think after awhile it gets repeatative
Best Puzzle Game I've Played in a Long Time!
Extremely innovative and professionally-built brain teaser.
Really had me thinking in some levels. The controls were intuitive and user-friendly, and the use of dynamic music was a really nice touch.
It is addictive, but I can see how it might become repetitive after a while. I ended up taking a break half-way through. While some of the techiques you use remain the same the puzzle environment itself does get very complex as you go along, which keeps things from getting too boring. There are plenty of creative gems strewn between the huge levels; I liked the one where you had to juggle between sky tiles to keep yourself from falling while you moved to get the key.
This game has a very nice game play concept which you executed very well. I had a lot of fun playing it. My only complaint is that the game became too repetitive for me around around level 16.
the game started of good but it went downhill. the levels are all the same. this game is difficult, it is just time consuming. maybe if the character was faster then it would take longer for the person to realise that the game is the same and its not going to get any better. Out of all the people who have written reviews or voted on it, i doubt any of them could be bothered to actually finish it.
This was an excellent game, but it got boring really quickly to me. The levels seemed repetitive, mostly because most of them were repeats of each other with slight variations.
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