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rated 4.19 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 12, 2011 | 3:15 PM EDT

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Author Comments

Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.

Get the sequel "Continuity 2: The Continuation" on the App Store!

If you have any comments or questions, drop us a line at m!

Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.



Rated 4 / 5 stars

not bad

not bad and i love the puuzle. But i think after awhile it gets repeatative


Rated 5 / 5 stars

Best Puzzle Game I've Played in a Long Time!

Extremely innovative and professionally-built brain teaser.
Really had me thinking in some levels. The controls were intuitive and user-friendly, and the use of dynamic music was a really nice touch.
It is addictive, but I can see how it might become repetitive after a while. I ended up taking a break half-way through. While some of the techiques you use remain the same the puzzle environment itself does get very complex as you go along, which keeps things from getting too boring. There are plenty of creative gems strewn between the huge levels; I liked the one where you had to juggle between sky tiles to keep yourself from falling while you moved to get the key.

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Rated 4 / 5 stars


This game has a very nice game play concept which you executed very well. I had a lot of fun playing it. My only complaint is that the game became too repetitive for me around around level 16.


Rated 2 / 5 stars


the game started of good but it went downhill. the levels are all the same. this game is difficult, it is just time consuming. maybe if the character was faster then it would take longer for the person to realise that the game is the same and its not going to get any better. Out of all the people who have written reviews or voted on it, i doubt any of them could be bothered to actually finish it.

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Rated 3.5 / 5 stars

great, until..

This was an excellent game, but it got boring really quickly to me. The levels seemed repetitive, mostly because most of them were repeats of each other with slight variations.

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