Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at firstname.lastname@example.org m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
This game is really, really good, and obviously extremely creative!
Yet, I still seem to have found myself bored of it nearing level 5/6.
Good job though! Great game, keep it up!
It was awsome...
...you like puzzles that are bad. Let me explain. I hate boring puzzle games that don't change it up. I like puzzle games that change it up and keep it exciting but this just felt like homework. I know I've seen this type of puzzle before and I hated it then. I don't know how anyone can enjoy this. It's the same thing over and over and over and over and over AGAIN! OH AND DON'T GET ME STARTED ON THE TITLE!!!!! Yes, I review your title too. "Continuity". Wow you are soooo smart... you used a big word for your title... good job buddy... The truth is the title itself probably makes people go the other direction. WHO WANTS TO PLAY A GAME CALLED THAT! Name it something cool like Dark Cave of ladderoth triple g super mega alpha 7. That'll make people want to play it. Mostly asian people though but that's ok. example final fantasy 13-2. NUMBERS MAKE ASIAN PEOPLE WANT TO PLAY! Don't get me wrong. I think YOU are a good person. just not a great one. I should give you a 7 but I wont. YOUR GETTING A 1. jk. *DON'T TAKE THIS REVIEW SERIOUSLY LOL* this was made as a joke. I'm not giving you a 1. That's just cruel. Your getting a 2. Try changing up the gameplay next time...
You must have a level of creativity that has rarely been seen among modern men. This game is so ingenius, that I - once I got further on and saw its potential - was absolutely staggered. To me it seems like it would take months and months to come up with these levels. Well done!
However, a few minuses: I found that the levels weren't increasingly difficult. I experienced that there was one very difficult level, followed by an easy one. Maybe it's on purpose, I don't know. It just struck me as odd.
Also, I grew bored after about 10 levels, but that's just me who craves more action ;)
Finally, it'd be awesome with some sort of variety in the background music. I don't mind background music normally, but when I've heard the same melody for 15 minutes, I grow tired of it.
In general: Good game, few drawbacks. 8/10!
Might have been more interesting/challenging if there were more than 3 screens to slide around (bigger/harder puzzles... maybe having to go through colored doors with colored keys or using a RUBIK CUBE idea?) Gameplay slow. Lame music.
Welcome to the theatre of your mind, Dale
ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY
Use your mouse to find a way to the exit. Grab the key first!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.