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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at email@example.com m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
This game is really, really good, and obviously extremely creative!
Yet, I still seem to have found myself bored of it nearing level 5/6.
Good job though! Great game, keep it up!
It was awsome...
...you like puzzles that are bad. Let me explain. I hate boring puzzle games that don't change it up. I like puzzle games that change it up and keep it exciting but this just felt like homework. I know I've seen this type of puzzle before and I hated it then. I don't know how anyone can enjoy this. It's the same thing over and over and over and over and over AGAIN! OH AND DON'T GET ME STARTED ON THE TITLE!!!!! Yes, I review your title too. "Continuity". Wow you are soooo smart... you used a big word for your title... good job buddy... The truth is the title itself probably makes people go the other direction. WHO WANTS TO PLAY A GAME CALLED THAT! Name it something cool like Dark Cave of ladderoth triple g super mega alpha 7. That'll make people want to play it. Mostly asian people though but that's ok. example final fantasy 13-2. NUMBERS MAKE ASIAN PEOPLE WANT TO PLAY! Don't get me wrong. I think YOU are a good person. just not a great one. I should give you a 7 but I wont. YOUR GETTING A 1. jk. *DON'T TAKE THIS REVIEW SERIOUSLY LOL* this was made as a joke. I'm not giving you a 1. That's just cruel. Your getting a 2. Try changing up the gameplay next time...
You must have a level of creativity that has rarely been seen among modern men. This game is so ingenius, that I - once I got further on and saw its potential - was absolutely staggered. To me it seems like it would take months and months to come up with these levels. Well done!
However, a few minuses: I found that the levels weren't increasingly difficult. I experienced that there was one very difficult level, followed by an easy one. Maybe it's on purpose, I don't know. It just struck me as odd.
Also, I grew bored after about 10 levels, but that's just me who craves more action ;)
Finally, it'd be awesome with some sort of variety in the background music. I don't mind background music normally, but when I've heard the same melody for 15 minutes, I grow tired of it.
In general: Good game, few drawbacks. 8/10!
Might have been more interesting/challenging if there were more than 3 screens to slide around (bigger/harder puzzles... maybe having to go through colored doors with colored keys or using a RUBIK CUBE idea?) Gameplay slow. Lame music.
Shoot swords, teleport and don't mess with the turtles
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Jump through a bustling cat city collecting fish for points.
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