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rated 4.19 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Oct 12, 2011 | 3:15 PM EDT

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Author Comments

Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.

Get the sequel "Continuity 2: The Continuation" on the App Store!

If you have any comments or questions, drop us a line at m!

Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.



Rated 5 / 5 stars


Very intresting game never played a game like this befor,love the song but woulnt wast my money on it no affense


Rated 5 / 5 stars


This game kicked rather a lot of ass! Especially the music -- having a new track at the end screen was a nice touch on top of a ridiculously satisfying puzzle.

I very much enjoyed that you would vary the difficulty steeply from level to level. I see that the game overall curves upwards, but it was a nice break to have a level with only three panels, and a simple little trick to figure out, right after I finished sliding nine intricate panels around for five straight minutes.

And the little dude's sprite is nicely expressive with his arm and leg movements.

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Rated 5 / 5 stars

Good workout for the mind!

This game really exercises your brain! It enforces problem solving skills and puzzle skills, while still having the awesomeness of a platform game.

Anyways, I like the music. I like it how it goes from Classical to Trance.


Rated 5 / 5 stars

Nice Game

Great game, nice concept.

Commenting on the other reviews, frankly I don't think its fair to comment without playing through the whole thing. The difficulty does scale and the last level was a nice challenge.

If you tossed is some enemies or environmental factors that could kill you / aid you that would spice things up. Good job though.


Rated 2 / 5 stars

Really kind of boring

This is a good concept, but I found it was honestly just boring in practice. I think to make this work you would need a larger map with more squares to switch around, to make the 'puzzle' part actually a puzzle and not just a simple series of moving the squares around in a circle. If that does actually happen later in the game I apologize, because I found it too boring to play farther than the first dozen or so levels. The music is nice though.