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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
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Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
This game kicked rather a lot of ass! Especially the music -- having a new track at the end screen was a nice touch on top of a ridiculously satisfying puzzle.
I very much enjoyed that you would vary the difficulty steeply from level to level. I see that the game overall curves upwards, but it was a nice break to have a level with only three panels, and a simple little trick to figure out, right after I finished sliding nine intricate panels around for five straight minutes.
And the little dude's sprite is nicely expressive with his arm and leg movements.
Good workout for the mind!
This game really exercises your brain! It enforces problem solving skills and puzzle skills, while still having the awesomeness of a platform game.
Anyways, I like the music. I like it how it goes from Classical to Trance.
Great game, nice concept.
Commenting on the other reviews, frankly I don't think its fair to comment without playing through the whole thing. The difficulty does scale and the last level was a nice challenge.
If you tossed is some enemies or environmental factors that could kill you / aid you that would spice things up. Good job though.
Really kind of boring
This is a good concept, but I found it was honestly just boring in practice. I think to make this work you would need a larger map with more squares to switch around, to make the 'puzzle' part actually a puzzle and not just a simple series of moving the squares around in a circle. If that does actually happen later in the game I apologize, because I found it too boring to play farther than the first dozen or so levels. The music is nice though.
truly amazing, and it probably took awhile to make, so thanks for taking the time and giving the effort. nowadays most people just wanna shoot things and blow people up, so its good to see someone making something different, and i suggest making a level creator
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