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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at firstname.lastname@example.org m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
<bad pun> now thats thinking outside the box!
Its unique gameplay astounds me. You might want to mix the levels up a bit instead of having it range from easiest to hardest (maybe a randomizer?). Overall i love it, played it through to the end! xD I'm gonna see stripes for weeks! the free fall level was simple but genius btw, took a few secs for me to see the solution that was shouting in my face the whole time! lol I hope i see more submissions that reach this level from ya, thats a good hour of gaming i am glad to have done.
but not fun one bit mabey better music and a little bit harder
Fun and challenging
The early levels are very easy, but the later levels are quite challenging. The concept is very original. Although basic, it is a wonderful puzzle game that really stands out.
Excellent innovative game
This game was quite interesting and made me think in unusual way. When people use the expression "thinking with portals" that's the sort of thing they are thinking of.
On the other hand, it was pretty short and most of the game was very easy, so it's not as good as it could be. Not to mention the levels are pretty barren, with nothing other than walls and empty space.
So it's very basic, but that's not such a bad thing for a first game.
much like a "yet another portal" game
firstly,it's too easy.
because of the nature of this game, you fail to(you cant) make this game more challenging than i expected. you just expand the map so i just recursively use sudoku-like to find the correct path...it's just boring, it's not harder,just take more time.
secondly,unlike the others,i don't consider the concept is new.
however, the graphics,bgm are perfect, so it's 8/10
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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