Play Game
Play Game
Score:
rated 4.16 / 5 stars
Views:
1,185,253 Views
Share Links:
Genre:
Action - Platformer - Puzzle
Tags:
puzzle
sliding-tile
patform
igf

Click on an icon to vote on this!

Credits & Info

Uploaded
Oct 12, 2011 | 3:15 PM EDT
File Info
Game
4 mb
  • Daily Feature October 13, 2011

Related Stuff

If you liked this, check these out!


Author Comments

Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.

Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK

If you have any comments or questions, drop us a line at contact@continuitygame.co m!

Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.

Reviews


Nail3728Nail3728

Rated 4.5 / 5 stars July 19, 2012

I found Continuity to be a very well made game that combines a little parkour with a lot of puzzle. This game was quite addicting, and although there were few bugs here and there, I found this to be a very enjoyable game.

Note: I did observe one bug where if you jumped up from one tile to one above, and were jumping against the wall, sometimes you would "hang" on the wall until you moved again.

The only criticism I have is that I did find it to get little bit boring, I think there should have been new features as you played the game, but that didn't take away much from it's enjoyability.

I give this game a 4.5 / 5 .



lurchedlurched

Rated 5 / 5 stars July 19, 2012

great game no arguments cheers


People find this review helpful!

InkWell13InkWell13

Rated 5 / 5 stars July 17, 2012

This is really neat. I liked the board movement and the little man. It's so simple yet so complicated. Kudos to you!

Great play!!!!



mastermax1000mastermax1000

Rated 5 / 5 stars July 14, 2012

its a very good game itt starts out easy then gets harder and harder



cyberleoncyberleon

Rated 5 / 5 stars July 14, 2012

5/10 from me!

Only one thing that bugged me: when you jump from one puzzle-part into another, it feels like a teleport. This disturbs the jump-and-run feeling a bit, because this makes it hard to time jumps from one puzzle-part into another (you keep jumping further than you want to, because the target platform seems to be further away).

ideas for easy addons:
- now, for increased difficulcy, limit the number of jumps and the number of puzzling moves!
- 5*5 puzzles

ideas for harder addons would be:
- add monsters and traps (spikes etc)
- weapons vs monsters
- reverse gravity buttons
- fans that blow you upwards for limited time after an activation button has been pressed

ideas for very hard addons:
- level editor
- level publisher and voting system (players all over the world could create their favourite level packs for this!)