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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
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Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
Creative at first, but quickly tedious. While a couple levels (the simpler ones) shines with genius, most of them were just grinding puzzles with no satisfaction to solving them, there is no revelation only hard work. Go play braid if you want a real "award winning" puzzler with some bite...
I can honestly say this was one of the most entertaining games I've ever played. I loved the music (was looking for a link to it when I found you had been so kind as to add it already), especially the 'soft' track, it made the game a lot more enjoyable for me.
Beyond that, some were extremely easy, but the last one...wow, that one got me. I think it took me almost 30 minutes to figure it out and I liked that. Most games that claim to be difficult tend to be 'annoying' and stupid, this one was actually difficult without ever being annoying.
Great job and well done. I haven't checked yet, but if there isn't a sequel to this game I would appreciate it if you'd consider working on one, this was brilliant.
Thank you for hard work in making this.
it's great, but.. it would be very helpful if you could tell in a corridor of pit connected. size helps, but on level nine.. i kept falling to death, thinking i was going to the next 'screen'
This is the story of a fearless girl and her encounter with the wicked cold wind god
Art school and religion aren't that different...
a short school assignment
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