Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at email@example.com m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
I can honestly say this was one of the most entertaining games I've ever played. I loved the music (was looking for a link to it when I found you had been so kind as to add it already), especially the 'soft' track, it made the game a lot more enjoyable for me.
Beyond that, some were extremely easy, but the last one...wow, that one got me. I think it took me almost 30 minutes to figure it out and I liked that. Most games that claim to be difficult tend to be 'annoying' and stupid, this one was actually difficult without ever being annoying.
Great job and well done. I haven't checked yet, but if there isn't a sequel to this game I would appreciate it if you'd consider working on one, this was brilliant.
Thank you for hard work in making this.
it's great, but.. it would be very helpful if you could tell in a corridor of pit connected. size helps, but on level nine.. i kept falling to death, thinking i was going to the next 'screen'
Yo dawg, I heard you like puzzle games, so I put a puzzle game in your puzzle game, so you could solve puzzles while you solve puzzles.
Its not that Hard, its confusing, THATS whats fun
This is one of the most fun I have had in a flash game
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.