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Oct 8, 2011 | 5:31 PM EDT
  • Daily Feature October 9, 2011

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Basement 10 Points kill the first boss
Master of Sins 25 Points find and kill a miniboss
Money well spent 25 Points buy somethign in the shop
Cave 50 Points Kill the second boss
Secret room 50 Points find it

Author Comments

Attention!: This is a DEMO!, it features 2 of the 8 levels in The Binding of ISaac.
The full game features loads more content, 11 endings 3+ unlockable characters and a ton more items. if you like the demo buy the game on Steam, its only 5 bucks!.


About the game:

When Isaac's mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.



Rated 4 / 5 stars

Cool game especially the intro but....

The game's too hard! you could have at least made some seperate modes.


Rated 4 / 5 stars

Great game

I decided to review the full-version here, just because I can. It's an awesome game, and I can play it over and over again without it getting boring due to the excellent randomly generated dungeons. My only complaint is the Boss fights with Gurdy. He is way, way too overpowered compared to the rest of the bosses, and I've only ever beaten him once in all the times I've played (the other bosses are easy to deal with) and in the end it's frustrating having to get as far as I do only to feel hopeless whenever I face him. Apart from this one issue, the game is lots of fun.

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Rated 4 / 5 stars

Decent, but is it ethical?

Is it really ethical to expect people to pay for procedurally generated content? I still haven't paid for the full version of Powder, yet, because frankly I don't relish the thought of spending money on a game that's not always possible to win.

Or, in the case of your game, spending money just to lock away content behind the randomizer. Why wouldn't I just rather enjoy and laugh at all the silly art and symbolism all in one swoop? Why purposefully frustrate myself in having to play numerous times just to catch that one, pesky little item that is staying hidden in some specific seed somewhere?

And there's another thing: how many possible variations on the world do you promise? I.e. how wide is the seed you're using? Am I going to see the same world twice, ever?

And one last thing: is it available for my iPod touch? The only way I'm going to pay for a little appy-game right now is if it's for my iPod touch.

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Rated 4 / 5 stars

Initially taking aback

But kinda got into this. Aside to the up-to-date flash graphics, this is basically a VERY old game, both in spirit and in mechanics. The kinda stuff that used to entertain me for hours for it's pure simplicity and minimalistic approach to game design. It especially helps that there is the modern vibe of actually narrative and the afore-mentioned graphics.

What I realise out of this is that I have been fed full fat crap and forgotten how to enjoy a game of this fashion.

Also, I bought the full version off steam, but being in dorms I can't fuckin download it X(. How suckish.

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Rated 4 / 5 stars

oh my god, when I heard about it, I knew it would be good, but actually playing it. 8.5/10!!!