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Oct 8, 2011 | 5:31 PM EDT
  • Daily Feature October 9, 2011

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Basement 10 Points kill the first boss
Master of Sins 25 Points find and kill a miniboss
Money well spent 25 Points buy somethign in the shop
Cave 50 Points Kill the second boss
Secret room 50 Points find it

Author Comments

Attention!: This is a DEMO!, it features 2 of the 8 levels in The Binding of ISaac.
The full game features loads more content, 11 endings 3+ unlockable characters and a ton more items. if you like the demo buy the game on Steam, its only 5 bucks!.


About the game:

When Isaac's mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.



Rated 2 / 5 stars

It's alright

But the controls are very static and boring. The levels aren't "random" but theyre chosen randomly from pre-made sets. I don't exactly get the "hard" notion people seem to get but I can understand their desire for a checkpoint. I also despise the fact you can use the mouse to shoot... but you're still restricted to up down left or right. Why can't I shoot diagonally? Why are the power ups not even remotely explained? I don't want to get power-up X, use it (to see what it does) and text just appears. Then of course it's gone AND I don't find another one. I may as well be playing Simon's Quest in Japanese. (which I actually beat that way) And it was an unnecessary and annoying way to play. While it flows nice and is fun in it's own way... I can't feel the desire to pay 5 dollars for the full version when the whole game is like... right there. Aside from the battle against Mom (which is supposedly very difficult) the game is just walking around and holding the arrow key.


Rated 4 / 5 stars

Not as good

Not as good as original, quite laggier, physics are more dramatic, a bit easier, but still fun.
I would sugggest that you buy the steam version, It was the best five dollars of my life, and it costs as much as a burrito at Mcdonalds, and is a hell of a lot more fun.

People find this review helpful!


Rated 5 / 5 stars

Dear reviewers

This game is fantastic, having played the full game it is incredibly fun. The point of the game isn't for it to have continues, it is different every single time you play. You face different bosses, have different items, and it doesn't take long to beat. Some of the items aren't meant to be helpful, example the pills in the game, they can do some very good things like give you and item, hearts, heal you, but they can also hurt you or slow you down. It is a random generation of levels every single time. There are no continues in the game, and it does make sense. If you had continues and could restart where you left off the game wouldn't have as much of a replay value to it. It makes it so that you can get a fresh start, and have to do things over again, and get the whole experience of the game. It's five dollars on steam. Five measly dollars. it's cheap and it leads to HOURS of fun. This is only a demo of the full game. the real thing is much longer and better. 5 dollars, just try it.


Rated 4.5 / 5 stars

Hah! I knew this could pass as a flash game!

I bought TBOI shortly after it was released on steam. While I disliked it at first, It really grew on me as the term "replayability" really flexes its muscles in it.
But that's where this demo falls short and ultimately may make the game seem unappealing to people.

You see, You get upgrades every level. It's fun to play the game to build your character and see how messed up (powerful) he can become. So naturally, with fewer levels comes fewer upgrades, and ultimately, that's less fun.

The humor is enjoyable, if although a bit weird, but it's presented in such a format [see: memes]. Finally, the music really sets the tone. I love it. End of story.

I'll follow what every company says with demo's. A demo is not a representation of the final product, and thus, I really can't rate it. I can rate the full game though.

+Seemingly infinite replayability
+LOTS of content
+More content coming up soon
+Sometimes enjoyably deceptive
+Encourages preparation and flexibility

-Somewhat luck-based. (For example if you get no keys during a playthrough yet every door possible is locked)

Lastly, a few tips for new players.

%u25D8Conserve! Not wasting bombs or keys on different things is pivotal.
%u25D8Every level has a secret area. It's always between two rooms that are on the same longitude or latitude.
%u25D8The best way to learn is to learn it yourself. There are wikias over items out there, but I found that the most enjoyable way to make it through the game was to learn every items ability yourself, even if you sometimes felt cheated by the game.
%u25D8Don't play the game once and think you can judge it. ...DON'T.

There, that has to be the closest thing resembling an actual REVIEW that I've done on newgrounds. Although I didn't like SMB, this was more my type of game. Keep up the good work, Edmund, and keep the creativity flowing.

Also, %u10DA(%u0CA0%u76CA%u0CA0%u10DA Y U NO include more meme faces!?


Rated 2 / 5 stars


its a creative play off of zelda, i'll give you that... but button config is a little weird and was the sole purpose of the game to make you lose? checkpoints would've been helpful. and what was the point of kamikaze if when you die you have to restart? i dont understand your logic