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Oct 8, 2011 | 5:31 PM EDT
  • Daily Feature October 9, 2011

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Basement 10 Points kill the first boss
Master of Sins 25 Points find and kill a miniboss
Money well spent 25 Points buy somethign in the shop
Cave 50 Points Kill the second boss
Secret room 50 Points find it

Author Comments

Attention!: This is a DEMO!, it features 2 of the 8 levels in The Binding of ISaac.
The full game features loads more content, 11 endings 3+ unlockable characters and a ton more items. if you like the demo buy the game on Steam, its only 5 bucks!.

-Edmund

About the game:

When Isaac's mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Reviews


BoaringBoaring

Rated 3 / 5 stars October 10, 2011

meh.

You know, if you're going to put some work into something as visually appealing as this, then why in the world would you mar everything by giving Isaac such a LAME staple attack?



AmericanRobotAmericanRobot

Rated 2.5 / 5 stars October 10, 2011

underwhelming

Aside from a reason to draw a lot of dead babies, this game doesn't offer a whole lot. Isaac's projectiles are unreliable and hard to aim and enemies take way too many hits to kill. Bombs are good alternative for damage dealing, but enemies seem to move at random so actually hitting an aggressor with one seems based more on luck than skill. What exactly is Isaac shooting anyway? Spit bubbles? Sense the story seems random and irreverent why not work something in that seems more appropriate like a sling shot or just some rocks? The game also seems prone to slow down if there's more than one thing on the screen, and sense Isaac takes up that spot by default, it really becomes a problem when entering a new area. I'm pretty sure it's not my computer either, sense I can play other Flash games just fine. As for the bonus items, there were so many it was hard to keep track of which ones would do which. Half the time, I forgot I had them, because I didn't want to risk using something really good on nothing, or using something that would just screw me over. I know it's to keep in line with the humor and style of the game, but if the player has to look up an encyclopedia every time they want to use a secondary item, than you're designing game elements for the wrong reason.
Randomly generated dungeons seems like a good idea on paper, but it always screws up the difficulty curve, and just doesn't make for a tight, memorable experience. Some are open and filled with spit bubble fodder, others are cramped, giving you no room to maneuver as you fight off another dead baby, some rooms had nothing in them at all, or worse, an item I couldn't reach cause I didn't have enough bombs or something. It's a scrambled, disjointed mess, and it doesn't add anything to the game. Sure you can argue it will create a new experience for every play through, but if the first experience isn't enjoyable, what reason do I have to come back?
I find the aesthetic of the game to be unappealing. Everything is such a dull, sickly red, brown or gray. Sense the dungeons are randomly generated, every room pretty much has to be the same, so there's no variety in the scenery. Although there are a decent amount of enemy types, there are only so many ways you can draw a dead baby.
When boiled down, this is a nuts and bolts, minimalist adventure game with unnecessary padding in terms of secondary weapons and randomized dungeons. Everything about it so lack luster, I'm surprised I could even write a review this long. If the game play was more fluid, and there was more structure to the level design, then I think the basic mechanics of the game would have a lot more potential.


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HoityToityHoityToity

Rated 5 / 5 stars October 10, 2011

Very good game

The intro was very well drawn and made, you even included coffee stains on the paper and other tiny details other games might leave out. The voices were amazingly recorded, it sounded as if you were standing in front of me speaking the story. The fact it was a demo did not make anything different. I did wonder why you created a demo and released the full version elsewhere, however I think it was simply to get profit to help create even better games. Although I haven't bought the full version yet (since I am lazy, lololol...) I'm definently going to get the full version soon.

Problems with this game were my fault. Lag was an issue, but my computer is a dinosaur, so I am not suprised. It has had a past filled with trouble with flash games, so I won't call you on it.

Final review - 10/10. Amazingly created game with stunning detail, wonderfully recorded voice and steady difficulty.


People find this review helpful!

rjblaze215rjblaze215

Rated 4.5 / 5 stars October 10, 2011

DANG!!!

I WANT TO PLAY THE FULL GAME! lol


People find this review helpful!

negi1001negi1001

Rated 5 / 5 stars October 10, 2011

ooooooooooooo :D

must......get......HERE! so it can be fnu and free :D