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Oct 8, 2011 | 5:31 PM EDT
  • Daily Feature October 9, 2011

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Basement 10 Points kill the first boss
Master of Sins 25 Points find and kill a miniboss
Money well spent 25 Points buy somethign in the shop
Cave 50 Points Kill the second boss
Secret room 50 Points find it

Author Comments

Attention!: This is a DEMO!, it features 2 of the 8 levels in The Binding of ISaac.
The full game features loads more content, 11 endings 3+ unlockable characters and a ton more items. if you like the demo buy the game on Steam, its only 5 bucks!.

-Edmund

About the game:

When Isaac's mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac's form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

Reviews


LordAizenLordAizen

Rated 5 / 5 stars October 13, 2011

Holy moly

i will have nightmares for a couple of days now........


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RickyBarbosaRickyBarbosa

Rated 4.5 / 5 stars October 12, 2011

It's a demo!

Great fun for this demo, I think some folks are over thinking the game...it's a demo and it's like old Legend of Zelda. That shows the age of the creators and the age of those who don't understand the Nintendo style game place. Great work fellas.



whatthemehwhatthemeh

Rated 4 / 5 stars October 12, 2011

Initially taking aback

But kinda got into this. Aside to the up-to-date flash graphics, this is basically a VERY old game, both in spirit and in mechanics. The kinda stuff that used to entertain me for hours for it's pure simplicity and minimalistic approach to game design. It especially helps that there is the modern vibe of actually narrative and the afore-mentioned graphics.

What I realise out of this is that I have been fed full fat crap and forgotten how to enjoy a game of this fashion.

Also, I bought the full version off steam, but being in dorms I can't fuckin download it X(. How suckish.


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FerphylssFerphylss

Rated 2.5 / 5 stars October 12, 2011

Attractive concept, depressing atmosphere

I think this game captured the heavy element of abandonment, neglect, betrayal and loneliness pretty well. From the unpleasant environment, music and grotesque enemy. Definitely set the mood right in, I'll comment on it further down.

The shooting mechanism is the most prominent. While the enemy and the character could move in relatively omni-direction, the tears could only be shot in 4 directions, which can be really annoying, given that the enemies' movements are fluid. Making aiming pretty challenging, not impossible, since I went through the game with barely any scratch, lost about 2-3 hearts?

In addition, the bullets have the curving effect that is relatively affected by your movements. If you shoot while moving to the left, the bullet will curve in that direction. Although a certain distance is required for it to curve, making judgement of bullet travel quite challenging.

Then there's the boulders and rocks. It wasn't explained in the game that those rocks and boulders could be pulverized by the bomb. Veteran game players might be able to figure it out, but I would put my bet on that newbie players probably would not have figured it out.

Unless of course it was intended as some kind of puzzle, that if solved would give access to awesome loots. Although I do not really see the need for such in a demo game.

The statuses are not given an explanation either. The Rosary's Faith Up? I do not see what effect it really has, other than adding a few grey hearts. Because as far as I know, those grey hearts are not permanent health upgrade, so why the permanence in change of appearance?

It is good that the game capture the moody atmosphere, but in my opinion, it was way overdone. Everything is depressing, even after you defeated a boss, the memories he had were all of bullying. The only time he was ever happy, was when he got random quirky items. I don't really feel the sense of 'Yeah! Take that Boss!', since the main character didn't rejoice anyway, just more self-pity.

The grey hearts I mentioned, for those wondering, are temporary health boost, means you cannot replenish them, they will not deplete unless you get damaged.

This is definitely not a feel good game. Meat boy had violent-dark humour, this game is not humorous at all. A recommended game for emos and those that like to wallow in sorrow.



lightlordlightlord

Rated 3.5 / 5 stars October 12, 2011

I llike it. Honestly

I love the whole legend of zelda creepy twist you got going on. But I have like a thing, of not buying flash games. Even for a buck. I just don't do it. So unfortently, no.


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