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Silent Hill:Distant Scars

rated 3.82 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Oct 8, 2011 | 1:07 PM EDT

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Author Comments

THIS GAME HAS BEEN CANCELLED: Konami has lost my respect I have scrapped this project completely.

Head back into Silent Hill playing a familiar character and find out about their dark past. There are events that took place before harry masons arrival to silent hill. You try to escape the dephs of hell yet no matter how hard you try, you go deeper and deeper into the darkness.

Someone is waiting for you ...... in Silent Hill.



Rated 4.5 / 5 stars

A great Silent Hill flash game

The ambientation makes me feel like if I was really playing the first Silent Hill, although it lacked of puzzles (Having only one, more or less "difficult"), it had some monsters on it. Not too many, but at least there were some. I also love that you're showing us Kauffman past, as he only appeared in the first Silent Hill and had lots of things merged in mystery. The only thing I think you should fix is the option to move when you encounter a monster, as I managed to escape from all the encounters in the game easily. You should try something like making the arrows dissapear until you kill them. It would be more effective.

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LoneLyBoy16 responds:

shootin for that next time :)


Rated 5 / 5 stars


very good, when will you upload the second part of my friend?

People find this review helpful!
LoneLyBoy16 responds:

im getting halfway so far!


Rated 5 / 5 stars

Very nice work

The only problem for me is that if you press the move button fast enough you can bypass all monsters. Not that I'm complaining. That's my main tactic of going trough Silent Hill generally XD

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Rated 5 / 5 stars


not bad at all

ended way 2 quick though

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Rated 2.5 / 5 stars

Rough but hits most of the right spots

This adventure game remembers the spooky, atmosphere of Silent Hill and offers to start a new descent into her familiar horrors. I was a fan of the first games of the series, and particularly remember getting so terrified one night that I mistook a housemate's hamster for a large rat...

Unfortunately, while this game's heart is in the right place, the creator hasn't mastered the necessary techniques to reproduce those feelings. Combat in Silent Hill should feel desperate and nervewracking, so that in exploring the environment you're always fighting between your need to learn more and sense of self-preservation. Bizarre puzzles are SH's way of yanking you out of your comfort zone.

So the biggest problem with this game is it does not know how to do combat appropriate for survival horror. Enemies will appear in the same few places every time, and defeating them is as simple as clicking on them within a time limit. Since you however can take multiple hits, even that time limit isn't a big deal. You'll always have plenty of ammo. And if you haven't seen any monsters yet, it's because the game hasn't yet given you a weapon.

Since there's only one true puzzle in the game, once you've solved it (down, right, left, up) you've just a few doors to unlock until you've completed this chapter.

The art is crude, but a laudable attempt was made to simulate progression from one area to the next. Similar to the original games the art uses a first person perspective, which encourages immersion, but I felt the big direction arrows called attention out of the world to the interface.

Fortunately the writing's not bad - certainly the strongest aspect of the game. However, I felt the scene at the church didn't work quite as expected. Thought it was intended to communicate that only the main character could see monsters, which ought to feel quite alienating, he didn't bring them up until he met the second group of characters. Since he hadn't mention them in his first conversation I thought that encountering monsters might be normal for members of the church. When the pastor later agreed to spread his warning despite not seeing monsters herself, that conversation actually conveyed reassurance. Also, I don't know whether or not the entire game is played from the same perspective or if the pilot from the crashed plane and the doctor are different characters.

Nevertheless, the writing and design of this game do bring back my memories of playing the original Silent Hill games. I hope this game was a good learning experience for the creator, and look forward new chapters in this series.

LoneLyBoy16 responds:

Thank you so much for your review. As for a first attempt i wanted to create an opening introduction. This IS the first of the series yet i do truely understand everything accounted for and I appreciate your overview.

The monsters were abit hard to configure since Im still learning actionscripting >_< But overall my point was to bring back the original feeling of the first Silent Hill :).