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Oct 4, 2011 | 1:03 PM EDT
  • Daily 4th Place October 5, 2011

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The Bastards Were Right 100 Points Play the game on December 21.

Author Comments

I made this game based on an idea by @petermolydeux on twitter:
"Game where an asteroid is about to hit earth, the aim is not to stop it but to say goodbye to every family member. You have 120 of them."
I used reduced graphics, sound fx and story elements to fit the original idea. It's just about the goodbye. The end is unavoidable.

Use the arrow keys to move around your character and touch your loved ones to say goodbye!

Reviews


moshinggothmoshinggoth

Rated 2.5 / 5 stars

who?

The music was great and the sense of urgency. I will repeat what was said before that its almost impossible to find the family members as you have 2/3 seconds to memorise them. It gets too hard too quickly.


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FerphylssFerphylss

Rated 2 / 5 stars

Fresh Concept, Not So Great Gameplay

I applaud such a fresh concept. Yet, the gameplay is certainly lacking a strong foundation to make the game actually enjoyable.

This game to me seems to be more of a Memory game, rather than Collecting game as defined in the Genre. The crucial point in this game is the ability to memorize your family members before the crowds flood the city and the only thing you can rely on is the memory we have of what the family members looked like.

It got more complicated as they would run in random directions, and blend into the crowd like water on water. If you cannot get them within 4 seconds, no 3 seconds, I guarantee, unless you have exceptional memory powers, you'd most likely ended up groping every single NPC you see, in a blind attempt and hope that you'd luckily grope your family members before the meteor ends you.

The difficulty spike is too drastic too in my opinion. By stage 4 or 5, I was already running around blindly. I don't suggest giving your family members distinct features to separate them from the rest, as the game would be really easy then. Instead give an image of the targets we were supposed to bid farewell to at the top right corner or something.

That would make the game more 'playable', as it is I believe that it is too hard. Arguably it could be my playing skills suck badly, as some players gave this game 8+ scores. But the overall score of this game should give a clearer image of where this game stands, and supports my opinion.

After all that's said and done, this is my opinion. And the players have a choice as to where they stand on this.


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RetroArts responds:

I agree, it's too hard. Since I made the game in less than 8 hours I focused mainly on the concept. I will however give the game more finetuning over the weekend. Stay tunded and thanks for all the comments and votes.

I certainly need to say good bye to all of you in case of an asteroid emergency!


JesusHTwatbombJesusHTwatbomb

Rated 3.5 / 5 stars

i really like the concept

obviously it needs developing, but the essential elements are present. Apocalyptic sounds, sense of urgency and time-inspired panic. uncertainty.

i really like it. but i didn't really want to play it for very long. but good idea ad well executed. Maybe you could figure in a platform element like canabalt or something?


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ArmedusArmedus

Rated 2 / 5 stars

Goodbye,,, err, who are you again?

The game is unforgiving towards players as it is difficult to discern one NPC face from the other dozen on screen. The mechanics works fine but have been done before so the game feels both antiquated and dull. The premise seems interesting but the execution is lacking in emotional impact. Decent but mundane.


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priosprios

Rated 4 / 5 stars

Protip

Say goodbye to people up nearer the top first