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A port of the original Tincan game that was made in 2 1/2 hours. This remake took about double the time.
This is not for the faint of heart. Navigate Tincan through a nearly impossible platforming adventure. Can you win? I don't believe you can. Prove me wrong.
I blamm'd this POS!
This is a bad game, pure and simple. The collision detection is off, the physics suck ass, the music is boring 8-bit drivel and your author comments seem childish at best. Do everyone a favor, go read good books and learn what makes a story or play a good game and learn what makes good gameplay. Come back and make a real game. One that entertains or makes one think. What you have made here amounts to a troll.
Not too shabby.
It's a pretty damned difficult game, I'll admit. Inertia is a constant enemy here, as I found myself sliding into spikes after a move a bit more often than I'd have liked. At the same time, though, that doesn't make it bad controls; in fact, that's the whole appeal to the gameplay. If you stopped on a dime, then the game would be much, much easier. it is a bit short, but then again it was made in a very short amount of time as well.
One thing for sure is i like the music. Good beat.
poor poor poor quality.
Graphics, sound, physics, its all done very very poorly. This game doesn't present a reasonable challenge, and offers me no reason what-so-ever to continue playing it.
Next time instead of making a low quality game thats too hard to play, how about you make a real game?
and honestly i don't care what you say, there is no need for a game you can't play. its just plain stupid.
This game was created for a challenge that lasted 3 hours. Also, how's it not a "real game"? What does "real game" mean to you? And what do you mean by "a game you can't play"?
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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