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A port of the original Tincan game that was made in 2 1/2 hours. This remake took about double the time.
This is not for the faint of heart. Navigate Tincan through a nearly impossible platforming adventure. Can you win? I don't believe you can. Prove me wrong.
I blamm'd this POS!
This is a bad game, pure and simple. The collision detection is off, the physics suck ass, the music is boring 8-bit drivel and your author comments seem childish at best. Do everyone a favor, go read good books and learn what makes a story or play a good game and learn what makes good gameplay. Come back and make a real game. One that entertains or makes one think. What you have made here amounts to a troll.
Not too shabby.
It's a pretty damned difficult game, I'll admit. Inertia is a constant enemy here, as I found myself sliding into spikes after a move a bit more often than I'd have liked. At the same time, though, that doesn't make it bad controls; in fact, that's the whole appeal to the gameplay. If you stopped on a dime, then the game would be much, much easier. it is a bit short, but then again it was made in a very short amount of time as well.
One thing for sure is i like the music. Good beat.
poor poor poor quality.
Graphics, sound, physics, its all done very very poorly. This game doesn't present a reasonable challenge, and offers me no reason what-so-ever to continue playing it.
Next time instead of making a low quality game thats too hard to play, how about you make a real game?
and honestly i don't care what you say, there is no need for a game you can't play. its just plain stupid.
This game was created for a challenge that lasted 3 hours. Also, how's it not a "real game"? What does "real game" mean to you? And what do you mean by "a game you can't play"?
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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